Using Gamification and Andragogy Principle in Mobile Online Discussion to Improve User Engagement

Abdul Azis, Ratu Syafianisa Nuzulismah, Dana Indra Sensuse, Ryan Randy Suryono, Kautsarina

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

A great opportunity for mobile devices to transform the way students learn by transforming conventional classrooms into more interactive and engaging environments. But using mobile for learning online made various challenges. Online discussion has been more popular in asynchronous, blended learning, and mainly distance learning courses. Online discussion aids in the development of a learning community, enables information exchange, and promotes the development of High Order Thinking Skills, it can be achieved with critical thinking, giving complex problems in learning, dilemmas in unfamiliar questions, and arguments and comparisons in learning activities. Online discussion is a solution in building high-order thinking skills. However, there is a lack of engagement and motivation when students using online discussion. This study used mixed-methods that placed a focus on qualitative and quantitative techniques and design-based research to build a mobile prototype online discussion using the Andragogy principle and gamification elements to enhance student engagement. The result of this research was 73% for the score of the user engagement scale. This indicates that the proposed prototype could improve user engagement.

Original languageEnglish
Title of host publicationProceeding - 2021 2nd International Conference on ICT for Rural Development, IC-ICTRuDev 2021
EditorsKasmad Ariansyah, Emyana Ruth Eritha Sirait, Riva'atul Adaniah Wahab
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665433754
DOIs
Publication statusPublished - 2021
Event2nd International Conference on ICT for Rural Development, IC-ICTRuDev 2021 - Virtual, Online, Indonesia
Duration: 27 Oct 202128 Oct 2021

Publication series

NameProceeding - 2021 2nd International Conference on ICT for Rural Development, IC-ICTRuDev 2021

Conference

Conference2nd International Conference on ICT for Rural Development, IC-ICTRuDev 2021
Country/TerritoryIndonesia
CityVirtual, Online
Period27/10/2128/10/21

Keywords

  • Buildings
  • Computer aided instruction
  • Education
  • Mobile handsets
  • Prototypes
  • Transforms
  • User centered design

Fingerprint

Dive into the research topics of 'Using Gamification and Andragogy Principle in Mobile Online Discussion to Improve User Engagement'. Together they form a unique fingerprint.

Cite this