TY - GEN
T1 - Usage Intention Model for Mobile Health Application
T2 - 7th International Conference on Electrical Engineering and Informatics, ICEEI 2019
AU - Putri, Mutia Fadhila
AU - Harahap, Nabila Clydea
AU - Pramudiawardani, Shelly
AU - Sensuse, Dana Indra
AU - Sutoyo, Mochammad Aricf Hcrmawan
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/7
Y1 - 2019/7
N2 - There is a need to improve the health status of the Indonesian people. Health information technology (HIT) like mobile health (mHealth) has the potential to improve health conditions and the quality of health services for all Indonesian people. However, the adoption rate of mHealth applications in Indonesia is still lower than other application categories. This study aims to investigate several factors or characteristics that motivate people consumption of mHealth from Uses and Gratification perspectives. The methodology used in this research is a mixed method that includes in-depth interviews and online questionnaires. The gratification factors investigated in this study were divided into three categories: Hedonic Gratification, Utilitarian Gratification, and Social Gratification. The Gratification factors was validated with questioners and identified the most significant factor is Utilitarian Gratification which was approved by 51% of respondents, and this is affected from the ease of use and information aspects which can fulfill user needs and effect on continuous intention using mHealth.
AB - There is a need to improve the health status of the Indonesian people. Health information technology (HIT) like mobile health (mHealth) has the potential to improve health conditions and the quality of health services for all Indonesian people. However, the adoption rate of mHealth applications in Indonesia is still lower than other application categories. This study aims to investigate several factors or characteristics that motivate people consumption of mHealth from Uses and Gratification perspectives. The methodology used in this research is a mixed method that includes in-depth interviews and online questionnaires. The gratification factors investigated in this study were divided into three categories: Hedonic Gratification, Utilitarian Gratification, and Social Gratification. The Gratification factors was validated with questioners and identified the most significant factor is Utilitarian Gratification which was approved by 51% of respondents, and this is affected from the ease of use and information aspects which can fulfill user needs and effect on continuous intention using mHealth.
KW - adoption
KW - gratification
KW - Indonesia
KW - mHealth
KW - uses
UR - http://www.scopus.com/inward/record.url?scp=85085862671&partnerID=8YFLogxK
U2 - 10.1109/ICEEI47359.2019.8988801
DO - 10.1109/ICEEI47359.2019.8988801
M3 - Conference contribution
AN - SCOPUS:85085862671
T3 - Proceedings of the International Conference on Electrical Engineering and Informatics
SP - 500
EP - 505
BT - Proceeding of 2019 International Conference on Electrical Engineering and Informatics, ICEEI 2019
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 9 July 2019 through 10 July 2019
ER -