The Influence of Gamification on Brand Engagement and Brand Awareness in Online Marketplaces

Fadhlan Hafizh Permana, Putu Wuri Handayani, Ave Adriana Pinem

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This study was conducted to examine the effect of gamification on brand engagement and awareness in online marketplaces. It investigated the impact of three gamification categories, namely, immersion, achievement, and social interaction, on-brand engagement's cognitive, social, emotional, and behavioral dimensions. The study involved 484 survey participants. The data were analyzed using partial least squares structural equation modeling (PLS-SEM). Immersion features (avatars, account personalization, and stories) influence the behavioral, cognitive, and social dimensions. Achievement features (points, leaderboards, random prizes, badges, virtual currencies, levels, status/progress bars, tasks, and countdowns) influence brand engagement dimensions. Social features (social interaction, competition, playing with friends, and feedback) only affect the social and cognitive dimensions. Finally, the cognitive and social dimensions were not found to influence brand awareness. The findings are expected to assist online marketplace developers in evaluating the future implementation of gamification. Finally, this research provides insights into gamification features that can influence brand engagement.

Original languageEnglish
Title of host publication2021 International Conference on Advanced Computer Science and Information Systems, ICACSIS 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665442640
DOIs
Publication statusPublished - 2021
Event13th International Conference on Advanced Computer Science and Information Systems, ICACSIS 2021 - Depok, Indonesia
Duration: 23 Oct 202126 Oct 2021

Publication series

Name2021 International Conference on Advanced Computer Science and Information Systems, ICACSIS 2021

Conference

Conference13th International Conference on Advanced Computer Science and Information Systems, ICACSIS 2021
Country/TerritoryIndonesia
CityDepok
Period23/10/2126/10/21

Keywords

  • brand engagement
  • gamification
  • Indonesia
  • marketplace
  • PLS-SEM

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