The Influence of Gamification Implementation on Customer Loyalty in Mobile Commerce Applications

Bhaskoro Siddhi Pradhana, Muhammad Fachri Anandito, Mohamed Al Kwarizmi Dwi Anggara, Putu Wuri Handayani

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Up until today, various studies have discussed gamification but none of them have explored how different types of gamification will affect customer satisfaction and loyalty. Therefore, this study aims to analyze the impact of several types of gamification in loyalty programs on customer loyalty in mobile commerce applications (m-commerce). This study covers the types of gamification found in m-commerce applications in Indonesia, including points, tasks/quests, and levels-related gamification. Data collection in this study was carried out through an online questionnaire distributed to users who have used gamified loyalty programs on m-commerce applications in Indonesia. To test the hypothesis, this study uses a covariance-based structural equation modeling method with the help of AMOS 26. The results found that points, tasks/quests, and levels-related gamification significantly affected utilitarian and hedonic values. It was also found that utilitarian value affects satisfaction and loyalty, but hedonic value only affects satisfaction. This study explains the importance of utilitarian values in implementing gamification in loyalty programs and provides insight into the type of gamification that has the most significant influence on customer loyalty, which is levels-related gamification.

Original languageEnglish
Title of host publicationProceedings of 2022 International Conference on Information Management and Technology, ICIMTech 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages402-407
Number of pages6
ISBN (Electronic)9781665450904
DOIs
Publication statusPublished - 2022
Event7th International Conference on Information Management and Technology, ICIMTech 2022 - Semarang, Indonesia
Duration: 11 Aug 202212 Aug 2022

Publication series

NameProceedings of 2022 International Conference on Information Management and Technology, ICIMTech 2022

Conference

Conference7th International Conference on Information Management and Technology, ICIMTech 2022
Country/TerritoryIndonesia
CitySemarang
Period11/08/2212/08/22

Keywords

  • customer loyalty
  • gamification
  • hedonic value
  • Indonesia
  • loyalty program
  • mobile commerce
  • utilitarian value

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