The Implementation and Impact of Gamification on User Engagement and Acceptance of Mobile Personal Health Record Application

Winayaka Ruhur Pamungkas, Putu Wuri Handayani, Ave Adriana Pinem

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Health issues is still a serious problem in the world, including in Indonesia. One of the leading causes of death in Indonesia are related to health problems. To reduce the risk of health issue is to adopt a healthy lifestyle; however, the currently Indonesian people have a low health awareness. This study aims to develop a mobile personal health record (mPHR) application by applying gamification concept. The requirements for mPHR are taken from the Ministry of Health's Healthy Community Movement program. The application was tested on 64 respondents over three days: 32 of the respondents used gamification applications and 32 used non-gamification applications. After three days, the user was given a questionnaire regarding user engagement and acceptance. The mPHR application implements 10 use cases that can monitor users' healthy lifestyles and implement gamification elements, such as points, progress bars, feedback, leader boards, and badges. The analysis of the questionnaire showed that respondents who participated in this study had engaged with and accepted the mPHR application. This study can be used as a guide for governments and mobile health application developers in developing adequate mPHR to promote healthy living.

Original languageEnglish
Title of host publication2022 10th International Conference on Information and Communication Technology, ICoICT 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages64-69
Number of pages6
ISBN (Electronic)9781665481656
DOIs
Publication statusPublished - 2022
Event10th International Conference on Information and Communication Technology, ICoICT 2022 - Virtual, Online, Indonesia
Duration: 2 Aug 20223 Aug 2022

Publication series

Name2022 10th International Conference on Information and Communication Technology, ICoICT 2022

Conference

Conference10th International Conference on Information and Communication Technology, ICoICT 2022
Country/TerritoryIndonesia
CityVirtual, Online
Period2/08/223/08/22

Keywords

  • gamification
  • healthy life
  • Indonesia
  • mobile health
  • personal health record

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