The development of gamification 3.0 concepts for learning materials in e-learning systems using the ADDIE model approach

Muhammad Fahril Pratama, Maya Arlini Puspasari, Tegar Septyan Hidayat, Billy Muhamad Iqbal

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

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Computer Science

Social Sciences

Psychology

Chemical Engineering