TY - GEN
T1 - Stress Emotion Evaluation in Battle Royale Game by Using Electroencephalogram
AU - Haekal, Muhammad Fikri
AU - Moch, Boy Nurtjahyo
AU - Muslim, Erlinda
N1 - Funding Information:
This research was supported by Universitas Indonesia through grant of Publikasi Terindeks Internasional Prosiding (PUTI) NKB-1075/UN2.RST/HKP.05.00/2020. All data collection was done in Ergonomics Centre and Human Factors Laboratory, Department of Industrial Engineering, Universitas Indonesia and all researchers are affiliated with Universitas Indonesia
Publisher Copyright:
© 2020 Association for Computing Machinery.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020/9/28
Y1 - 2020/9/28
N2 - With the development of the video game industry on mobile devices, it provides benefits for players because mobile devices have high accessibility for portability. One of the functions of playing games is entertainment where one example of playing a game can reduce stress due to cognitive fatigue after work, but there are also several types / genres of games that can increase stress on the players one example is in a violent game. One type of mobile games that are popular today are games with the battle royale genre and this type of game is also violent, so it is suitable to be used in this study to see what events are causing stress on players. This study aims to evaluate the level of stress when playing video games using an ergonomic approach to find out the events in the game that cause increased stress. The method used in this study is frequency analysis of the average beta wave power, asymmetry beta wave, and alpha / beta ratio as well as the theta / beta ratio, using data obtained from respondents' electroencephalogram measurements while playing a match of Playerunknown Battlegrounds Mobile (PUBGM) game. Based on research that has been done there are several conditions that have an influence and do not have an influence on stress levels both in players who have playing experience and beginners who do not have experience playing PUBG Mobile.
AB - With the development of the video game industry on mobile devices, it provides benefits for players because mobile devices have high accessibility for portability. One of the functions of playing games is entertainment where one example of playing a game can reduce stress due to cognitive fatigue after work, but there are also several types / genres of games that can increase stress on the players one example is in a violent game. One type of mobile games that are popular today are games with the battle royale genre and this type of game is also violent, so it is suitable to be used in this study to see what events are causing stress on players. This study aims to evaluate the level of stress when playing video games using an ergonomic approach to find out the events in the game that cause increased stress. The method used in this study is frequency analysis of the average beta wave power, asymmetry beta wave, and alpha / beta ratio as well as the theta / beta ratio, using data obtained from respondents' electroencephalogram measurements while playing a match of Playerunknown Battlegrounds Mobile (PUBGM) game. Based on research that has been done there are several conditions that have an influence and do not have an influence on stress levels both in players who have playing experience and beginners who do not have experience playing PUBG Mobile.
KW - Battle Royale
KW - Electroencephalogram (EEG)
KW - Frequency Analysis
KW - Mobile Games
KW - Stress
UR - http://www.scopus.com/inward/record.url?scp=85097348474&partnerID=8YFLogxK
U2 - 10.1145/3429789.3429795
DO - 10.1145/3429789.3429795
M3 - Conference contribution
AN - SCOPUS:85097348474
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the International Conference on Engineering and Information Technology for Sustainable Industry, ICONETSI 2020
PB - Association for Computing Machinery
T2 - 2020 International Conference on Engineering and Information Technology for Sustainable Industry, ICONETSI 2020
Y2 - 28 September 2020 through 29 September 2020
ER -