TY - GEN
T1 - Representing dynamic difficulty in turn-based role playing games using Monte Carlo tree search
AU - Pratama, Hafiz Adhiyasa
AU - Krisnadhi, Adila Alfa
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/7/2
Y1 - 2018/7/2
N2 - One of the challenges during game development is to find a way on how to make the players actually enjoy the game itself while being quite hooked by its gameplay. In almost in every game, player must play the game through challenges to complete the game's main objectives. Enjoyment is highest when the game's challenges, which are either hard-coded or adaptively put forth by AI, are of appropriate difficulty with respect to the player's skill. In order to balance out between these two aspects, a difficulty adjustment is needed. In this paper, we study an application of Monte Carlo Tree Search (MTCS) for creating such a balancing using role playing games as the case study. The key idea is the intuition that a game's difficulty is balanced if any of the player or the AI can win or lose the game by only a small margin. We conduct experiment to see if the method is appropriate for this problem.
AB - One of the challenges during game development is to find a way on how to make the players actually enjoy the game itself while being quite hooked by its gameplay. In almost in every game, player must play the game through challenges to complete the game's main objectives. Enjoyment is highest when the game's challenges, which are either hard-coded or adaptively put forth by AI, are of appropriate difficulty with respect to the player's skill. In order to balance out between these two aspects, a difficulty adjustment is needed. In this paper, we study an application of Monte Carlo Tree Search (MTCS) for creating such a balancing using role playing games as the case study. The key idea is the intuition that a game's difficulty is balanced if any of the player or the AI can win or lose the game by only a small margin. We conduct experiment to see if the method is appropriate for this problem.
KW - Dynamic difficulty adjustment
KW - Monte Carlo methods
KW - Role playing game
UR - http://www.scopus.com/inward/record.url?scp=85062410425&partnerID=8YFLogxK
U2 - 10.1109/ICACSIS.2018.8618167
DO - 10.1109/ICACSIS.2018.8618167
M3 - Conference contribution
AN - SCOPUS:85062410425
T3 - 2018 International Conference on Advanced Computer Science and Information Systems, ICACSIS 2018
SP - 207
EP - 212
BT - 2018 International Conference on Advanced Computer Science and Information Systems, ICACSIS 2018
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 10th International Conference on Advanced Computer Science and Information Systems, ICACSIS 2018
Y2 - 27 October 2018 through 28 October 2018
ER -