Preliminary study of junoblock: Marker-based augmented reality for geometry educational tool

Julio Cristian Young, Harry Budi Santoso

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Citations (Scopus)

Abstract

Augmented reality (AR) is one from many multimedia technologies which allows computer-generated content to be seamlessly overlaid and mixed into humans’ perceptions of the real world. In educational field, many researchers believe AR technology can improve user interface technology and has a huge potential implication as well as numerous benefits from the virtual augmentation of learning environments or even a teaching process. However, in the earlier researches about AR geometry educational tool, researchers did not use any pedagogical approach in its application design process. In fact, a pedagogical approach is needed for creating an effective educational application to make sure students’ learning time is spent productively. In this research, we try to create AR geometry educational tool by using design-based learning and game-based learning approach to create a better geometry educational tool. Furthermore, the application also used iterative software development lifecycle that requires a series of prototype to find the best AR game mechanics in geometry learning process.

Original languageEnglish
Title of host publicationUser Science and Engineering - 5th International Conference, i-USEr 2018, Proceedings
EditorsNatrah Abdullah, Wan Adilah Wan Adnan, Marcus Foth
PublisherSpringer Verlag
Pages219-230
Number of pages12
ISBN (Print)9789811316272
DOIs
Publication statusPublished - 2018
Event5th International Conference on User Science and Engineering, i-USEr 2018 - Puchong, Malaysia
Duration: 28 Aug 201830 Aug 2018

Publication series

NameCommunications in Computer and Information Science
Volume886
ISSN (Print)1865-0929

Conference

Conference5th International Conference on User Science and Engineering, i-USEr 2018
Country/TerritoryMalaysia
CityPuchong
Period28/08/1830/08/18

Keywords

  • Augmented reality
  • Design-based learning
  • Game-based learning
  • Technology-supported learning

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