TY - GEN
T1 - Preliminary study of junoblock
T2 - 5th International Conference on User Science and Engineering, i-USEr 2018
AU - Young, Julio Cristian
AU - Santoso, Harry Budi
N1 - Publisher Copyright:
© 2018, Springer Nature Singapore Pte Ltd.
PY - 2018
Y1 - 2018
N2 - Augmented reality (AR) is one from many multimedia technologies which allows computer-generated content to be seamlessly overlaid and mixed into humans’ perceptions of the real world. In educational field, many researchers believe AR technology can improve user interface technology and has a huge potential implication as well as numerous benefits from the virtual augmentation of learning environments or even a teaching process. However, in the earlier researches about AR geometry educational tool, researchers did not use any pedagogical approach in its application design process. In fact, a pedagogical approach is needed for creating an effective educational application to make sure students’ learning time is spent productively. In this research, we try to create AR geometry educational tool by using design-based learning and game-based learning approach to create a better geometry educational tool. Furthermore, the application also used iterative software development lifecycle that requires a series of prototype to find the best AR game mechanics in geometry learning process.
AB - Augmented reality (AR) is one from many multimedia technologies which allows computer-generated content to be seamlessly overlaid and mixed into humans’ perceptions of the real world. In educational field, many researchers believe AR technology can improve user interface technology and has a huge potential implication as well as numerous benefits from the virtual augmentation of learning environments or even a teaching process. However, in the earlier researches about AR geometry educational tool, researchers did not use any pedagogical approach in its application design process. In fact, a pedagogical approach is needed for creating an effective educational application to make sure students’ learning time is spent productively. In this research, we try to create AR geometry educational tool by using design-based learning and game-based learning approach to create a better geometry educational tool. Furthermore, the application also used iterative software development lifecycle that requires a series of prototype to find the best AR game mechanics in geometry learning process.
KW - Augmented reality
KW - Design-based learning
KW - Game-based learning
KW - Technology-supported learning
UR - http://www.scopus.com/inward/record.url?scp=85052963768&partnerID=8YFLogxK
U2 - 10.1007/978-981-13-1628-9_20
DO - 10.1007/978-981-13-1628-9_20
M3 - Conference contribution
AN - SCOPUS:85052963768
SN - 9789811316272
T3 - Communications in Computer and Information Science
SP - 219
EP - 230
BT - User Science and Engineering - 5th International Conference, i-USEr 2018, Proceedings
A2 - Abdullah, Natrah
A2 - Wan Adnan, Wan Adilah
A2 - Foth, Marcus
PB - Springer Verlag
Y2 - 28 August 2018 through 30 August 2018
ER -