Playability evaluation on self-control application with gamification concept: Case study forest

Farhan Ramadhan Anwar, Suci Fadhilah, Harry B. Santoso

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This study aims to evaluate of Forest: Stay Focus, a self-control application that use gamification as their main concept of the application, according to factors affecting intention to use the application (playability). Factors affecting intention to use the application used in this study are playability factors which contain game usability (GU), gameplay (GP), and game multiplayer (MP). After participants use Forest for about a week, the evaluation is conducted with contextual interview and focus group discussion (FGD). Data were analyzed using affinity diagram, Bartle 's test of gaming style, and also codification. The result shows that Forest version 4.7.1 has 16 playability issue. This study also give 8 design ecommendation based on the problem found in evaluation process.

Original languageEnglish
Title of host publication2019 International Conference on Advanced Computer Science and Information Systems, ICACSIS 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages33-40
Number of pages8
ISBN (Electronic)9781728152929
DOIs
Publication statusPublished - Oct 2019
Event11th International Conference on Advanced Computer Science and Information Systems, ICACSIS 2019 - Bali, Indonesia
Duration: 12 Oct 201913 Oct 2019

Publication series

Name2019 International Conference on Advanced Computer Science and Information Systems, ICACSIS 2019

Conference

Conference11th International Conference on Advanced Computer Science and Information Systems, ICACSIS 2019
Country/TerritoryIndonesia
CityBali
Period12/10/1913/10/19

Keywords

  • Gamification
  • Playability
  • Self-control application

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