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Object as Portal: Actual-Virtual Multi-Space of Temporary Urban Games Space

Research output: Contribution to journal › Article › peer-review

Abstract

This study proposes utilizing AI text-to-image technology to project virtual multi-space onto the spatial operations of actual objects. The foundation of this research lies in demonstrating multi-space within urban game spatial practices. The interplay between actual and virtual notions of space recalls the multi-space concept. The actual-virtual relationship is infinite, potentially giving rise to virtual entities mirrored through spatial mechanisms and operations. Alunalun, a public space in Indonesia, undergoes everyday time-based temporal-spatial alterations. Notably, it transforms into an imaginative game space at night. By constructing temporary spaces with simple game objects and mechanisms, we observe the potential for multi-space presence based on spatial operations. Generative AI, particularly text-to-image operations in architecture, can project game objects and their properties, revealing various virtual, imaginative multi-space alterations. The study’s findings contribute to expanding spatial design methods in architecture, envisioning collaboration between multi-non-physical spaces within the actual-virtual framework in a future digital realm.

Original languageEnglish
Pages (from-to)171-194
Number of pages24
JournalPlan Journal
Volume9
Issue number1
DOIs
Publication statusPublished - 2024

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Keywords

  • actual-virtual
  • artificial intelligence
  • generative
  • multi-space
  • space place

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