TY - GEN
T1 - Interactive E-Learning Module Development Based on Visual and Global Preferences in Felder-Silverman's Learning Style
AU - Farras, Febrian Fikar
AU - Santoso, Harry Budi
AU - Putra, Panca Oktavia Hadi
N1 - Publisher Copyright:
© 2022 American Institute of Physics Inc.. All rights reserved.
PY - 2022/10/26
Y1 - 2022/10/26
N2 - Each student has a different learning style. This learning style is a student's learning preference that needs to be accommodated in a learning environment. However, in conventional classrooms it is very difficult to accommodate all student learning styles. One of the potential solutions is to create an e-Learning module that can be presented interactively. This research intends to provide an alternative interaction design for e-Learning modules by adding features, especially in terms of visuals to make learning easier and more interactive. Using the User-Centered Design (UCD) method. This research undergoes several important stages to produce interaction design prototypes and the evaluations. The result is the learning object and the navigation, which is then made into a prototype of an interactive e-Learning module. After being evaluated, the prototype satisfies user's expectations in terms of content translation, content navigation, and in terms of interactivity throughout the module.
AB - Each student has a different learning style. This learning style is a student's learning preference that needs to be accommodated in a learning environment. However, in conventional classrooms it is very difficult to accommodate all student learning styles. One of the potential solutions is to create an e-Learning module that can be presented interactively. This research intends to provide an alternative interaction design for e-Learning modules by adding features, especially in terms of visuals to make learning easier and more interactive. Using the User-Centered Design (UCD) method. This research undergoes several important stages to produce interaction design prototypes and the evaluations. The result is the learning object and the navigation, which is then made into a prototype of an interactive e-Learning module. After being evaluated, the prototype satisfies user's expectations in terms of content translation, content navigation, and in terms of interactivity throughout the module.
KW - e-Learning
KW - interaction design
KW - user-centered design
UR - http://www.scopus.com/inward/record.url?scp=85141999176&partnerID=8YFLogxK
U2 - 10.1063/5.0072424
DO - 10.1063/5.0072424
M3 - Conference contribution
AN - SCOPUS:85141999176
T3 - AIP Conference Proceedings
BT - Regional Conference in Engineering Education (RCEE) and Research in Higher Education (RHEd) 2020
A2 - Yusof, Yudariah Mohammad
A2 - Addi, Mitra Mohd
A2 - Yusof, Khairiyah Mohd
A2 - Phang, Fatin Aliah
PB - American Institute of Physics Inc.
T2 - 8th Regional Conference in Engineering Education, RCEE 2020 and Research in Higher Education, RHEd 2020
Y2 - 29 September 2020 through 30 September 2020
ER -