Interaction Design Evaluation and Improvements of Cozora - A Synchronous and Asynchronous Online Learning Aplication

Puti Fitri Larasati, Harry Budi Santoso

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

The development of online learning applications has helped student and teacher passed the barriers of space and even time. On online learning, there are two types of learning based on communication method. They are synchronous and asynchronous learning. Cozora is one of online learning applications that provides both synchronous and asynchronous learning in Indonesia. This application helped student to learn directly to the lectures by using live cast. Cozora has been used by APTIKOM-AMIKOM Distance Education Program (APTIKOM-AMIKOM DE Program) to facilitate learning between student (computer science master program) and lectures. Usability and interaction design is one of important aspect in designing online learning applications. Therefore, this study aims to evaluate the interaction design and usability aspect of the system. Evaluation done using online questionnaire, usability testing, and contextual interview. The study found that Cozora has implemented interaction design on its applications. However, there are still some minor improvements that can be done to improve Cozora.

Original languageEnglish
Title of host publicationProceedings - 2017 7th World Engineering Education Forum, WEEF 2017- In Conjunction with
Subtitle of host publication7th Regional Conference on Engineering Education and Research in Higher Education 2017, RCEE and RHEd 2017, 1st International STEAM Education Conference, STEAMEC 2017 and 4th Innovative Practices in Higher Education Expo 2017, I-PHEX 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages536-541
Number of pages6
ISBN (Electronic)9781538615232
DOIs
Publication statusPublished - 17 Sept 2018
Event7th World Engineering Education Forum, WEEF 2017 - Kuala Lumpur, Malaysia
Duration: 13 Nov 201716 Nov 2017

Publication series

NameProceedings - 2017 7th World Engineering Education Forum, WEEF 2017- In Conjunction with: 7th Regional Conference on Engineering Education and Research in Higher Education 2017, RCEE and RHEd 2017, 1st International STEAM Education Conference, STEAMEC 2017 and 4th Innovative Practices in Higher Education Expo 2017, I-PHEX 2017

Conference

Conference7th World Engineering Education Forum, WEEF 2017
Country/TerritoryMalaysia
CityKuala Lumpur
Period13/11/1716/11/17

Keywords

  • interaction design
  • online learning application
  • usability evaluation

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