TY - JOUR
T1 - Influence of Character Image to Word-of-Mouth Through Gamer Satisfaction of Impulse Spending in the Genshin Impact Mobile Game
AU - Reynaldo, Kevin
AU - Salehudin, Imam
PY - 2024/6/30
Y1 - 2024/6/30
N2 - This research aims to understand the influence of character image (symbolic representation and self-image congruence) on impulse buying and satisfaction in word-of-mouth recommendations for the game Genshin Impact in Indonesia. Hence, the study explored the potential of character image by spreading online survey to gen Z Genshin Impact gamers in Indonesia. The hypotheses in this study were tested using Structural Equation Modelling (SEM) with Lisrel 8.8. The significant results of this study to show character image have positive influence between impulse buying, satisfaction, and word-of-mouth. Character image is one of the important factors in increasing revenue for game companies, as seen in Genshin Impact, where the selling point of sales come from in-game character that make the company’s revenue increase.
AB - This research aims to understand the influence of character image (symbolic representation and self-image congruence) on impulse buying and satisfaction in word-of-mouth recommendations for the game Genshin Impact in Indonesia. Hence, the study explored the potential of character image by spreading online survey to gen Z Genshin Impact gamers in Indonesia. The hypotheses in this study were tested using Structural Equation Modelling (SEM) with Lisrel 8.8. The significant results of this study to show character image have positive influence between impulse buying, satisfaction, and word-of-mouth. Character image is one of the important factors in increasing revenue for game companies, as seen in Genshin Impact, where the selling point of sales come from in-game character that make the company’s revenue increase.
KW - Genshin Impact
KW - game
KW - character image
KW - symbolic representation
KW - self-image congruence
KW - impulse buying
KW - satisfaction
KW - word-of-mouth
UR - https://journal.binus.ac.id/index.php/jggag/article/view/10538
U2 - 10.21512/jggag.v9i1.10538
DO - 10.21512/jggag.v9i1.10538
M3 - Article
SN - 2548-480X
VL - 9
SP - 1
EP - 10
JO - Journal of Games, Game Art, and Gamification
JF - Journal of Games, Game Art, and Gamification
IS - 1
ER -