The purpose of this activity is to educate students and teachers with the inclusive board game invention as a learning tool for memorizing subjects for elementary to high school students. This product answers the problem for the difficulty of students remembering and understanding social science teaching materials. There are two approaches to the Learning Board Game teaching method, the first is visualization of social science teaching materials through interactive videos integrated with images according to subjects and screens and the second is gamification through the elements of challenge and fantasy by answering questions to get rewards cards or marking as a marker gets points. This product was developed with the New Product Development (NPD) Process and uses the Stage-Gate Model. In this model, product design goes through various stages starting from discovery I idea generation to launch with each stage that functions as a quality-gate of product design.
|Journal||IOP Conference Series: Materials Science and Engineering|
|Publication status||Published - 28 Nov 2019|
|Event||2019 5th International Conference on Mechanical Engineering and Automation Science, ICMEAS 2019 - Wuhan, China|
Duration: 10 Oct 2019 → 12 Oct 2019