Inclusive design of teaching aids for social science learning process for elementary and middle school students based on creative mini pc raspberry technology

A. Suzianti, A. Mubarak, F. Edrisy, A. R. Sausan, C. N. Lalita, X. Usman

Research output: Contribution to journalConference articlepeer-review

Abstract

The purpose of this activity is to educate students and teachers with the inclusive board game invention as a learning tool for memorizing subjects for elementary to high school students. This product answers the problem for the difficulty of students remembering and understanding social science teaching materials. There are two approaches to the Learning Board Game teaching method, the first is visualization of social science teaching materials through interactive videos integrated with images according to subjects and screens and the second is gamification through the elements of challenge and fantasy by answering questions to get rewards cards or marking as a marker gets points. This product was developed with the New Product Development (NPD) Process and uses the Stage-Gate Model. In this model, product design goes through various stages starting from discovery I idea generation to launch with each stage that functions as a quality-gate of product design.

Original languageEnglish
Article number012046
JournalIOP Conference Series: Materials Science and Engineering
Volume692
Issue number1
DOIs
Publication statusPublished - 28 Nov 2019
Event2019 5th International Conference on Mechanical Engineering and Automation Science, ICMEAS 2019 - Wuhan, China
Duration: 10 Oct 201912 Oct 2019

Fingerprint

Dive into the research topics of 'Inclusive design of teaching aids for social science learning process for elementary and middle school students based on creative mini pc raspberry technology'. Together they form a unique fingerprint.

Cite this