Skip to main navigation
Skip to search
Skip to main content
Universitas Indonesia Home
Home
Profiles
Research units
Research output
Equipments
Projects
Activities
Press/Media
Search by expertise, name or affiliation
In-App Purchase in Japanese Free-To-Play Mobile Game: The Motivation of Indonesian Players
Prima Diana Khaled,
Kurniawaty
School of Strategic and Global Studies
Research output
:
Contribution to journal
›
Article
›
peer-review
Overview
Fingerprint
Fingerprint
Dive into the research topics of 'In-App Purchase in Japanese Free-To-Play Mobile Game: The Motivation of Indonesian Players'. Together they form a unique fingerprint.
Sort by
Weight
Alphabetically
Keyphrases
Indonesian
100%
Motivation
100%
In-app Purchase
100%
Mobile Games
100%
Free Play
100%
Indonesia
28%
Structured Interview
14%
Japan
14%
Interview Methods
14%
Data Analysis Methods
14%
Smartphone Device
14%
Game Player
14%
Virtual Objects
14%
Microtransactions
14%
Specific Character
14%
Character Design
14%
Additional Service
14%
Otaku
14%
Application Store
14%
Japanese Games
14%
Mobile Game Industry
14%
Internet Game Disorder
14%
Attraction Factors
14%
Computer Science
Theoretical Framework
100%
Analysis Technique
100%
Interview Method
100%
Smartphone Device
100%
Microtransactions
100%
Economics, Econometrics and Finance
Industry
100%