Implementing Bio-Inspired Algorithm for Pathfinding in Flood Disaster Prevention Game

T. Brenda Chandrawati, Anak Agung Putri Ratna, Riri Fitri Sari

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Flooding is one of the most frequent disasters. There are many risks due to flood incidents. Floods can cause a lot of damage and casualties. Flood prevention measures are needed to reduce the impact of flooding. Throwing the garbage in its place, making tree planting movements and making Bio-pore are some examples that can be done in maintaining the surrounding environment. Our game proposes an alternative tool that can be used to educate and motivate people to take appropriate action in protecting the environment to avoid flooding. This paper discusses the design and implementation of game creation of environmental maintenance. The Flood Disaster Prevention Game developed with Unity. This paper proposes the firefly algorithm as an algorithm in a flood rescue simulation game. The proposed firefly algorithm will be used to pathfinding. The fire-fly algorithm is simulated with MATLAB R2016a. The simulation result shows the best position that can be reached is (0.00006, -0,00045) with the final value is 12. This position is assumed as the rescue location of flood victims.

Original languageEnglish
Title of host publicationComputational Science and Technology - 6th ICCST 2019
EditorsRayner Alfred, Yuto Lim, Haviluddin Haviluddin, Chin Kim On
PublisherSpringer Verlag
Pages23-31
Number of pages9
ISBN (Print)9789811500572
DOIs
Publication statusPublished - 1 Jan 2020
Event6th International Conference on Computational Science and Technology, ICCST 2019 - Kota Kinabalu, Malaysia
Duration: 29 Aug 201930 Aug 2019

Publication series

NameLecture Notes in Electrical Engineering
Volume603
ISSN (Print)1876-1100
ISSN (Electronic)1876-1119

Conference

Conference6th International Conference on Computational Science and Technology, ICCST 2019
CountryMalaysia
CityKota Kinabalu
Period29/08/1930/08/19

Fingerprint

Disaster prevention
Disasters
MATLAB
Fires

Keywords

  • Disaster Prevention
  • Firefly Algorithm
  • Flood
  • Pathfinding

Cite this

Brenda Chandrawati, T., Ratna, A. A. P., & Sari, R. F. (2020). Implementing Bio-Inspired Algorithm for Pathfinding in Flood Disaster Prevention Game. In R. Alfred, Y. Lim, H. Haviluddin, & C. K. On (Eds.), Computational Science and Technology - 6th ICCST 2019 (pp. 23-31). (Lecture Notes in Electrical Engineering; Vol. 603). Springer Verlag. https://doi.org/10.1007/978-981-15-0058-9_3
Brenda Chandrawati, T. ; Ratna, Anak Agung Putri ; Sari, Riri Fitri. / Implementing Bio-Inspired Algorithm for Pathfinding in Flood Disaster Prevention Game. Computational Science and Technology - 6th ICCST 2019. editor / Rayner Alfred ; Yuto Lim ; Haviluddin Haviluddin ; Chin Kim On. Springer Verlag, 2020. pp. 23-31 (Lecture Notes in Electrical Engineering).
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title = "Implementing Bio-Inspired Algorithm for Pathfinding in Flood Disaster Prevention Game",
abstract = "Flooding is one of the most frequent disasters. There are many risks due to flood incidents. Floods can cause a lot of damage and casualties. Flood prevention measures are needed to reduce the impact of flooding. Throwing the garbage in its place, making tree planting movements and making Bio-pore are some examples that can be done in maintaining the surrounding environment. Our game proposes an alternative tool that can be used to educate and motivate people to take appropriate action in protecting the environment to avoid flooding. This paper discusses the design and implementation of game creation of environmental maintenance. The Flood Disaster Prevention Game developed with Unity. This paper proposes the firefly algorithm as an algorithm in a flood rescue simulation game. The proposed firefly algorithm will be used to pathfinding. The fire-fly algorithm is simulated with MATLAB R2016a. The simulation result shows the best position that can be reached is (0.00006, -0,00045) with the final value is 12. This position is assumed as the rescue location of flood victims.",
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Brenda Chandrawati, T, Ratna, AAP & Sari, RF 2020, Implementing Bio-Inspired Algorithm for Pathfinding in Flood Disaster Prevention Game. in R Alfred, Y Lim, H Haviluddin & CK On (eds), Computational Science and Technology - 6th ICCST 2019. Lecture Notes in Electrical Engineering, vol. 603, Springer Verlag, pp. 23-31, 6th International Conference on Computational Science and Technology, ICCST 2019, Kota Kinabalu, Malaysia, 29/08/19. https://doi.org/10.1007/978-981-15-0058-9_3

Implementing Bio-Inspired Algorithm for Pathfinding in Flood Disaster Prevention Game. / Brenda Chandrawati, T.; Ratna, Anak Agung Putri; Sari, Riri Fitri.

Computational Science and Technology - 6th ICCST 2019. ed. / Rayner Alfred; Yuto Lim; Haviluddin Haviluddin; Chin Kim On. Springer Verlag, 2020. p. 23-31 (Lecture Notes in Electrical Engineering; Vol. 603).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Brenda Chandrawati T, Ratna AAP, Sari RF. Implementing Bio-Inspired Algorithm for Pathfinding in Flood Disaster Prevention Game. In Alfred R, Lim Y, Haviluddin H, On CK, editors, Computational Science and Technology - 6th ICCST 2019. Springer Verlag. 2020. p. 23-31. (Lecture Notes in Electrical Engineering). https://doi.org/10.1007/978-981-15-0058-9_3