Keyphrases
Monitoring System
100%
Gamification
100%
Virtual Reality
100%
Immersive Virtual Reality
100%
Treadmill Exercise
100%
Electrophysiological Monitoring
100%
Exercise Paradox
80%
Electroencephalogram
60%
Indonesian
40%
Cardiovascular Disease
40%
Sedentary Behavior
40%
Physical Activity
40%
Treadmill
40%
Virtual Reality Technology
40%
Monotone
40%
Non-communicable Diseases
20%
Environmental Factors
20%
Motivation
20%
Measuring Instrument
20%
Negative Impact
20%
Harvard University
20%
Negative Emotions
20%
Technology-based
20%
Lack of Awareness
20%
Cardio
20%
Lower Limb
20%
Stressed Emotion
20%
Positive Emotions
20%
Global Health
20%
Statistics Indonesia
20%
Exercise Effect
20%
Technology Application
20%
Physical Health
20%
Lack of Physical Activity
20%
Healthy Body
20%
Inactivity
20%
Walkability
20%
Subjective Measurement
20%
Variable Load
20%
User Perspective
20%
Very Low Energy
20%
Virtual Objects
20%
Reducing Potential
20%
Psychological Well-being
20%
Energy Expenditure
20%
Loading State
20%
Immersive Environments
20%
Boredom
20%
Health Observatory
20%
Virtual Worlds
20%
Negative Factors
20%
Stress Load
20%
Emotion State
20%
University of British Columbia
20%
Lying down
20%
Motor Deficits
20%
Virtual Reality Applications
20%
Computer Science
Gamification
100%
Virtual Reality
100%
Immersive Virtual Reality
100%
Virtual Reality Technology
75%
Measurement Tool
25%
Focused Research
25%
Collected Data
25%
Negative Impact
25%
Dependent Variable
25%
Negative Emotion
25%
User Perspective
25%
Immersive Environment
25%
Positive Emotion
25%
Sedentary Lifestyle
25%
Psychology
Physical Activity
100%
Gamification
100%
Electroencephalogram
100%
Dependent Variable
33%
Chronic Disorder
33%
Negative Emotion
33%
Positive Emotion
33%
Sedentary Behavior
33%
Nursing and Health Professions
Virtual Reality
100%
Treadmill Exercise
100%
Electroencephalogram
37%
Cardiovascular Disease
25%
Chronic Disease
12%
Dependent Variable
12%