TY - GEN
T1 - Gamification-Based Online Collaborative Learning Feature Design on SoloLearn Application with Mechanics-Dynamics-Aesthetics Framework and User-Centered Design Method
AU - Yama Adi Putra, Gusti Ngurah
AU - Junus, Kasiyah
AU - Santoso, Harry Budi
N1 - Funding Information:
ACKNOWLEDGMENT This study was supported by The Directorate of Research and Development (DPRM) Universitas Indonesia, under PUTI Prosiding Research Grant 2022-2023 (NO: NKB-105/UN2.RST/HKP.05.00/2022). The authors wish to thank Universitas Indonesia, for the support for this research.
Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - The use of gamification in an e-learning system has been shown to have a positive impact on motivation and learning achievement. Online collaborative learning that utilizes a gamification system has the potential to increase student engagement in the collaboration process. Unfortunately, current research related to the relationship between gamification elements and the participation of online collaborative learning is still limited. This study aims to design a gamification-based online collaborative learning feature in SoloLearn. This study uses the Mechanics, Dynamics, Aesthetics framework to analyze elements in gamification and user-centered design method to create interface design. This research is guided by theoretical foundations such as the influence factors of student participation in online collaborative learning, aspects of a game, and the interface design principles of Shneiderman's Eight Golden Rules of Interface Design, to produce seven alternative designs. Evaluation of the design was carried out by applying contextual interviews. The results showed that all alternative designs were accepted by the respondents in terms of motivating and helping the learning process in the SoloLearn application. The online survey involving 61 respondents exhibits that the proposed application on SoloLearn is satisfactory. However, some improvements are suggested.
AB - The use of gamification in an e-learning system has been shown to have a positive impact on motivation and learning achievement. Online collaborative learning that utilizes a gamification system has the potential to increase student engagement in the collaboration process. Unfortunately, current research related to the relationship between gamification elements and the participation of online collaborative learning is still limited. This study aims to design a gamification-based online collaborative learning feature in SoloLearn. This study uses the Mechanics, Dynamics, Aesthetics framework to analyze elements in gamification and user-centered design method to create interface design. This research is guided by theoretical foundations such as the influence factors of student participation in online collaborative learning, aspects of a game, and the interface design principles of Shneiderman's Eight Golden Rules of Interface Design, to produce seven alternative designs. Evaluation of the design was carried out by applying contextual interviews. The results showed that all alternative designs were accepted by the respondents in terms of motivating and helping the learning process in the SoloLearn application. The online survey involving 61 respondents exhibits that the proposed application on SoloLearn is satisfactory. However, some improvements are suggested.
KW - gamification
KW - interface design
KW - Online collaborative learning
KW - programming
KW - SoloLearn
UR - http://www.scopus.com/inward/record.url?scp=85142071766&partnerID=8YFLogxK
U2 - 10.1109/ICACSIS56558.2022.9922961
DO - 10.1109/ICACSIS56558.2022.9922961
M3 - Conference contribution
AN - SCOPUS:85142071766
T3 - Proceedings - ICACSIS 2022: 14th International Conference on Advanced Computer Science and Information Systems
SP - 65
EP - 74
BT - Proceedings - ICACSIS 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 14th International Conference on Advanced Computer Science and Information Systems, ICACSIS 2022
Y2 - 1 October 2022 through 3 October 2022
ER -