Gamification-Based Online Collaborative Learning Feature Design on SoloLearn Application with Mechanics-Dynamics-Aesthetics Framework and User-Centered Design Method

Gusti Ngurah Yama Adi Putra, Kasiyah Junus, Harry Budi Santoso

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

The use of gamification in an e-learning system has been shown to have a positive impact on motivation and learning achievement. Online collaborative learning that utilizes a gamification system has the potential to increase student engagement in the collaboration process. Unfortunately, current research related to the relationship between gamification elements and the participation of online collaborative learning is still limited. This study aims to design a gamification-based online collaborative learning feature in SoloLearn. This study uses the Mechanics, Dynamics, Aesthetics framework to analyze elements in gamification and user-centered design method to create interface design. This research is guided by theoretical foundations such as the influence factors of student participation in online collaborative learning, aspects of a game, and the interface design principles of Shneiderman's Eight Golden Rules of Interface Design, to produce seven alternative designs. Evaluation of the design was carried out by applying contextual interviews. The results showed that all alternative designs were accepted by the respondents in terms of motivating and helping the learning process in the SoloLearn application. The online survey involving 61 respondents exhibits that the proposed application on SoloLearn is satisfactory. However, some improvements are suggested.

Original languageEnglish
Title of host publicationProceedings - ICACSIS 2022
Subtitle of host publication14th International Conference on Advanced Computer Science and Information Systems
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages65-74
Number of pages10
ISBN (Electronic)9781665489362
DOIs
Publication statusPublished - 2022
Event14th International Conference on Advanced Computer Science and Information Systems, ICACSIS 2022 - Virtual, Online, Indonesia
Duration: 1 Oct 20223 Oct 2022

Publication series

NameProceedings - ICACSIS 2022: 14th International Conference on Advanced Computer Science and Information Systems

Conference

Conference14th International Conference on Advanced Computer Science and Information Systems, ICACSIS 2022
Country/TerritoryIndonesia
CityVirtual, Online
Period1/10/223/10/22

Keywords

  • gamification
  • interface design
  • Online collaborative learning
  • programming
  • SoloLearn

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