Evaluation of Computer Engineering Practicum based-on Virtual Reality Application

I. Gde Dharma Nugraha, Dede Kosasih

Research output: Contribution to journalArticlepeer-review

5 Citations (Scopus)


COVID-19 Pandemic had an impact not only on public health but also on general human activities. Various activities had to be done from home, including education. One activity that has been forced to be done in the home is Computer Engineering Practicum. Since the practicum had to be done at home, the student lacks the experience if the practicum is held offline. Therefore, various research has been conducted to improve students' experience while doing their practicum at home. In this study, we explore the possibility of Virtual Reality (VR) technology to set up an online practicum for Computer Engineering. We develop the scenario and the virtual environment to feel the experience to conduct the practicum. We held the survey to gather opinions from the students. The survey result shows that the correlation coefficient value from Kendall's Tau-b correlation test is 0.811. This value means that the student experience during practicum using VR technology is close to the experience in offline practicum.

Original languageEnglish
Pages (from-to)156-162
Number of pages7
Issue number1
Publication statusPublished - 2022


  • Covid-19
  • E-Learning
  • Education
  • Practicum
  • UI/UX
  • Virtual Reality


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