Evaluation and recommendations for edX MOOC platform based on instructional design and interaction design principles

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

MOOCs are quite well-known internationally. The development of the MOOC has even taken place rapidly in various countries. However, MOOCs in Indonesia do not seem to be popular or growing. This study aims to evaluate one of MOOC platforms, edX, in the Indonesian context involving 279 participants mostly from Jabodetabek (Jakarta, Bogor, Depok, Tangerang, and Bekasi). The evaluation is only done on free courses, and is based on instructional design and interaction design principles: Gagne's Nine Levels of Learning and Chickering, Gamson's Seven Principles of Good Practice in Undergraduate Education, and Shneiderman's Eight Golden Rules of the Interface Design. The results of this study indicate that assessing performance (Gagne's Nine Levels of Learning) and emphasizing time on task (Chickering and Gamson's Seven Principles of Good Practice in Undergraduate Education) have not been fully implemented by edX. Alternative design recommendations are proposed to improve the edX website based on the principles that have not been met.

Original languageEnglish
Title of host publication2019 International Conference on Advanced Computer Science and Information Systems, ICACSIS 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages441-450
Number of pages10
ISBN (Electronic)9781728152929
DOIs
Publication statusPublished - Oct 2019
Event11th International Conference on Advanced Computer Science and Information Systems, ICACSIS 2019 - Bali, Indonesia
Duration: 12 Oct 201913 Oct 2019

Publication series

Name2019 International Conference on Advanced Computer Science and Information Systems, ICACSIS 2019

Conference

Conference11th International Conference on Advanced Computer Science and Information Systems, ICACSIS 2019
Country/TerritoryIndonesia
CityBali
Period12/10/1913/10/19

Keywords

  • edX
  • Indonesian context
  • Instructional design
  • Interaction design
  • MOOC

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