Evaluation and Improvement of Indonesian Massive Open Online Course (MOOC) Interaction Design of MOOC X

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

Massive Open Online Course (MOOC) is one of interactive learning media providing online courses which enable learners to access learning resources anytime and anywhere. One of the leading MOOCs in Indonesia is MOOC X. However, there has not been any research conducted to investigate whether the interaction design of MOOC X is easy to use or not. The objective of this study is to make recommendations to improve the interaction design on the course pages of MOOC X. The evaluation was done by using an online questionnaire, usability testing, and contextual interview. The results of this study show that MOOC X has applied interaction design principles and is easy to use, yet it still needs some improvements. Recommendations on MOOC X interaction design improvements which were acquired from the evaluation results were constructed based on the design and e- Learning principles in this study.

Original languageEnglish
Title of host publicationProceedings - 2017 7th World Engineering Education Forum, WEEF 2017- In Conjunction with
Subtitle of host publication7th Regional Conference on Engineering Education and Research in Higher Education 2017, RCEE and RHEd 2017, 1st International STEAM Education Conference, STEAMEC 2017 and 4th Innovative Practices in Higher Education Expo 2017, I-PHEX 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages888-893
Number of pages6
ISBN (Electronic)9781538615232
DOIs
Publication statusPublished - 17 Sept 2018
Event7th World Engineering Education Forum, WEEF 2017 - Kuala Lumpur, Malaysia
Duration: 13 Nov 201716 Nov 2017

Publication series

NameProceedings - 2017 7th World Engineering Education Forum, WEEF 2017- In Conjunction with: 7th Regional Conference on Engineering Education and Research in Higher Education 2017, RCEE and RHEd 2017, 1st International STEAM Education Conference, STEAMEC 2017 and 4th Innovative Practices in Higher Education Expo 2017, I-PHEX 2017

Conference

Conference7th World Engineering Education Forum, WEEF 2017
Country/TerritoryMalaysia
CityKuala Lumpur
Period13/11/1716/11/17

Keywords

  • MOOC
  • interaction design
  • usability evaluation

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