TY - GEN
T1 - Discipline, Impact, And Challenges Of Virtual Reality In Higher Education
T2 - 7th International Conference on Information Management and Technology, ICIMTech 2022
AU - Sunardi,
AU - Hidayanto, Achmad Nizar
AU - Meyliana,
AU - Prabowo, Harjanto
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Virtual Reality (VR) has received attention since the trend of the Metaverse came after the pandemic era. Several studies look into how Virtual Reality can be used in higher education. because all the research comes from the education field. However, previous research is too narrow in using technology, but not the area, impact, and challenges of Virtual Reality itself. Therefore, the systematic literature review (SLR) from 2016 to 2022 is discussed in this work to research how discipline, impact, and challenges of Virtual Reality in Higher Education. From 702 papers retrieved, and 214 candidates, to determine the applicability of the study question, 62 papers were chosen. The result shows that most discipline areas are still in computer science, followed by education and public health. Most reports said Virtual Reality is still highly impacted in solving the problem, especially in public health and education. However, there are still some pitfalls: the challenge of using The Head Mounted Device makes Virtual Reality-Induced symptoms and effects (VRISEs) such as Cyber sickness, simulator sickness, Motion sickness, dizziness, and physical discomfort. The implication of the SLR will be considered for academic purposes in preparing for the Metaverse era, especially in higher education.
AB - Virtual Reality (VR) has received attention since the trend of the Metaverse came after the pandemic era. Several studies look into how Virtual Reality can be used in higher education. because all the research comes from the education field. However, previous research is too narrow in using technology, but not the area, impact, and challenges of Virtual Reality itself. Therefore, the systematic literature review (SLR) from 2016 to 2022 is discussed in this work to research how discipline, impact, and challenges of Virtual Reality in Higher Education. From 702 papers retrieved, and 214 candidates, to determine the applicability of the study question, 62 papers were chosen. The result shows that most discipline areas are still in computer science, followed by education and public health. Most reports said Virtual Reality is still highly impacted in solving the problem, especially in public health and education. However, there are still some pitfalls: the challenge of using The Head Mounted Device makes Virtual Reality-Induced symptoms and effects (VRISEs) such as Cyber sickness, simulator sickness, Motion sickness, dizziness, and physical discomfort. The implication of the SLR will be considered for academic purposes in preparing for the Metaverse era, especially in higher education.
KW - Systematic literature review
KW - technology
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85141342665&partnerID=8YFLogxK
U2 - 10.1109/ICIMTech55957.2022.9915242
DO - 10.1109/ICIMTech55957.2022.9915242
M3 - Conference contribution
AN - SCOPUS:85141342665
T3 - Proceedings of 2022 International Conference on Information Management and Technology, ICIMTech 2022
SP - 476
EP - 481
BT - Proceedings of 2022 International Conference on Information Management and Technology, ICIMTech 2022
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 11 August 2022 through 12 August 2022
ER -