TY - JOUR
T1 - Development and Evaluation of a Mobile-Learning Application Based on the Felder-Silverman Learning Styles Model
AU - Isal, R. Yugo Kartono
AU - Santoso, Harry Budi
AU - Novandi, Elvan Rizky
N1 - Funding Information:
This research was supported by Hibah Publikasi Terindeks Internasional (PUTI) Q2 2020 at Universitas Indonesia (Number: NKB-4061/UN2.RST/HKP.05.00/2020).
Publisher Copyright:
© 2021. All Rights Reserved.
PY - 2021
Y1 - 2021
N2 - Every student has a different learning style. Not all of these learning styles can be facilitated through classroom learning. Mobile learning (m-learning) is the use of mobile technology to support learning activities and facilitate a variety of student learning styles. However, no previous studies of the development of m-learning products have tested the possibility of facilitating different learning styles within a single M-learning application. This study describes the development and evaluation of an adaptive m-learning application that can facilitate the needs of different students. The Felder-Silverman Learning Style Model was used as the reference for learning styles. The prototype application was developed using the user-centered design method, which includes user needs analysis, interaction design, application development, and usability testing. The designers followed the best practices laid out in Shnei-derman's Eight Golden Rules of Interface Design and Gagné's Nine Events of Instruction. A usability test of the prototype involving ten participants. Usability testing is carried out by conducting usability testing and filling out the System Usability Scale (SUS) questionnaire by all participants. The result found that it had good usability.
AB - Every student has a different learning style. Not all of these learning styles can be facilitated through classroom learning. Mobile learning (m-learning) is the use of mobile technology to support learning activities and facilitate a variety of student learning styles. However, no previous studies of the development of m-learning products have tested the possibility of facilitating different learning styles within a single M-learning application. This study describes the development and evaluation of an adaptive m-learning application that can facilitate the needs of different students. The Felder-Silverman Learning Style Model was used as the reference for learning styles. The prototype application was developed using the user-centered design method, which includes user needs analysis, interaction design, application development, and usability testing. The designers followed the best practices laid out in Shnei-derman's Eight Golden Rules of Interface Design and Gagné's Nine Events of Instruction. A usability test of the prototype involving ten participants. Usability testing is carried out by conducting usability testing and filling out the System Usability Scale (SUS) questionnaire by all participants. The result found that it had good usability.
KW - Learning Style
KW - M-learning
KW - User-Centered Design
UR - http://www.scopus.com/inward/record.url?scp=85112842242&partnerID=8YFLogxK
U2 - 10.3991/ijet.v16i15.24165
DO - 10.3991/ijet.v16i15.24165
M3 - Article
AN - SCOPUS:85112842242
SN - 1868-8799
VL - 16
SP - 107
EP - 124
JO - International Journal of Emerging Technologies in Learning
JF - International Journal of Emerging Technologies in Learning
IS - 15
ER -