Developing a game-based learning for branch and bound algorithm

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The use of information technology in the eLearning process gives positive and negative impacts. One of the positive impacts is the easy access for vast information; while the negative impacts is the ineffective learning because it makes students lazy. Previous research has used games or game elements to decrease the negative impacts of e-Learning. A survey about Algorithm Design and Analysis course was conducted, and it shows that there are some difficult subjects that need to be taught using an alternative method of learning. This research discusses how to design a video game in order to learn branch and bound algorithm and evaluate the game produced with the design. First, online surveys were done to gather the requirement, then the game design was made, then the game was implemented and evaluated. The evaluation would be used to make a better design for the next development iteration. The result of playtesting shows positive feedbacks and receives critics and suggestions. This research finds that designing a good game for learning is hard because developer must carefully define all elements in the game, so that everything is balanced and complements each other.

Original languageEnglish
Title of host publication2019 International Conference on Advanced Computer Science and Information Systems, ICACSIS 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages471-476
Number of pages6
ISBN (Electronic)9781728152929
DOIs
Publication statusPublished - Oct 2019
Event11th International Conference on Advanced Computer Science and Information Systems, ICACSIS 2019 - Bali, Indonesia
Duration: 12 Oct 201913 Oct 2019

Publication series

Name2019 International Conference on Advanced Computer Science and Information Systems, ICACSIS 2019

Conference

Conference11th International Conference on Advanced Computer Science and Information Systems, ICACSIS 2019
Country/TerritoryIndonesia
CityBali
Period12/10/1913/10/19

Keywords

  • Branch and Bound Algorithm
  • Education
  • Game Development
  • Game-Based Learning

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