TY - GEN
T1 - Computer self-efficacy, cognitive, and metacognitive strategies of high school students while engaged in interactive learning modules
AU - Santoso, Harry Budi
AU - Weeks, Russell
AU - Lawanto, Oenardi
AU - Kawamura, Stephanie
AU - Trauntvein, Jens
PY - 2013
Y1 - 2013
N2 - Along with the rapid development of computer and Internet technologies, efforts have been conducted to include design, development, and evaluation of computer applications for learning activities. Although extensive research has defined the use of computer applications in various disciplines, few studies have systematically investigated students' self-regulated learning skills while learning with an interactive learning module specifically in computer science education. The purposes of this study are to investigate high school students' computer self-efficacy, cognitive, and metacognitive strategies while students learn with the interactive learning modules and performing a mixed-methods study. Data collection included students' self-reports and traces of student activity. The quantitative analyses applicable to this study included descriptive and non-parametric statistics. Qualitative data were gathered from interactive learning module screen-captured videos and interview transcripts to support findings from quantitative data. The outcome of this study will inform policy makers, educators, researchers, developers, and others of the importance of a self-regulated learning perspective when designing instruction using an interactive learning module.
AB - Along with the rapid development of computer and Internet technologies, efforts have been conducted to include design, development, and evaluation of computer applications for learning activities. Although extensive research has defined the use of computer applications in various disciplines, few studies have systematically investigated students' self-regulated learning skills while learning with an interactive learning module specifically in computer science education. The purposes of this study are to investigate high school students' computer self-efficacy, cognitive, and metacognitive strategies while students learn with the interactive learning modules and performing a mixed-methods study. Data collection included students' self-reports and traces of student activity. The quantitative analyses applicable to this study included descriptive and non-parametric statistics. Qualitative data were gathered from interactive learning module screen-captured videos and interview transcripts to support findings from quantitative data. The outcome of this study will inform policy makers, educators, researchers, developers, and others of the importance of a self-regulated learning perspective when designing instruction using an interactive learning module.
KW - Computer self-efficacy
KW - Interactive learning module
KW - Metacognitive strategies
KW - Mixed-methods study
UR - http://www.scopus.com/inward/record.url?scp=84893281290&partnerID=8YFLogxK
U2 - 10.1109/FIE.2013.6685078
DO - 10.1109/FIE.2013.6685078
M3 - Conference contribution
AN - SCOPUS:84893281290
SN - 9781467352611
T3 - Proceedings - Frontiers in Education Conference, FIE
SP - 1468
EP - 1470
BT - 2013 Frontiers in Education Conference
T2 - 43rd IEEE Annual Frontiers in Education Conference, FIE 2013
Y2 - 23 October 2013 through 26 October 2013
ER -