TY - GEN
T1 - Analysis of User Acceptance for Rumah Belajar Mobile Application
AU - Wahab, Raden Ayu Aliya Rahmawati
AU - Handayani, Putu Wuri
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/4/9
Y1 - 2021/4/9
N2 - Rumah Belajar is an online learning portal developed by Indonesia's Education and Culture Ministry with a total user of 2,968,689. However, such a number is far from the total number of students in Indonesia, 45,073,778 students. It is still far from the Ministry of Education and Culture's expectation that all students in Indonesia can use it. This study aims to analyze the factors that influence the acceptance of Rumah Belajar's application based on students' perspectives, especially high school students using the UTAUT as a basic model. This quantitative study was conducted by distributing online questionnaires that were analyzed further by using PLSSEM to determine the factors influencing the application's acceptance. It revealed performance expectancy, facilitating conditions, information quality, enjoyment, and playfulness significantly and positively affect the intention to use the application. Other variables, such as effort expectancy, selfmanaged learning, and system quality, showed no significant impact on the intention to use the application. Furthermore, intention to use also showed a significant and positive effect on the application's actual use.
AB - Rumah Belajar is an online learning portal developed by Indonesia's Education and Culture Ministry with a total user of 2,968,689. However, such a number is far from the total number of students in Indonesia, 45,073,778 students. It is still far from the Ministry of Education and Culture's expectation that all students in Indonesia can use it. This study aims to analyze the factors that influence the acceptance of Rumah Belajar's application based on students' perspectives, especially high school students using the UTAUT as a basic model. This quantitative study was conducted by distributing online questionnaires that were analyzed further by using PLSSEM to determine the factors influencing the application's acceptance. It revealed performance expectancy, facilitating conditions, information quality, enjoyment, and playfulness significantly and positively affect the intention to use the application. Other variables, such as effort expectancy, selfmanaged learning, and system quality, showed no significant impact on the intention to use the application. Furthermore, intention to use also showed a significant and positive effect on the application's actual use.
KW - Learning Portal
KW - PLS-SEM
KW - Rumah BelajarApplication
KW - User Acceptance
KW - UTAUT
UR - http://www.scopus.com/inward/record.url?scp=85107271574&partnerID=8YFLogxK
U2 - 10.1109/EIConCIT50028.2021.9431935
DO - 10.1109/EIConCIT50028.2021.9431935
M3 - Conference contribution
AN - SCOPUS:85107271574
T3 - 3rd 2021 East Indonesia Conference on Computer and Information Technology, EIConCIT 2021
SP - 232
EP - 238
BT - 3rd 2021 East Indonesia Conference on Computer and Information Technology, EIConCIT 2021
A2 - Alfred, Rayner
A2 - Haviluddin, Haviluddin
A2 - Wibawa, Aji Prasetya
A2 - Santoso, Joan
A2 - Kurniawan, Fachrul
A2 - Junaedi, Hartarto
A2 - Purnawansyah, Purnawansyah
A2 - Setyati, Endang
A2 - Saurik, Herman Thuan To
A2 - Setiawan, Esther Irawati
A2 - Setyaningsih, Eka Rahayu
A2 - Pramana, Edwin
A2 - Kristian, Yosi
A2 - Kelvin, Kelvin
A2 - Purwanto, Devi Dwi
A2 - Kardinata, Eunike
A2 - Anugrah, Prananda
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 3rd East Indonesia Conference on Computer and Information Technology, EIConCIT 2021
Y2 - 9 April 2021 through 11 April 2021
ER -