TY - GEN
T1 - Analysis of technology adoption for an mobile learning platform on generation Z in Indonesia
AU - Arif, Naufal
AU - Suzianti, Amalia
N1 - Publisher Copyright:
© 2019 Association for Computing Machinery.
PY - 2019/11/15
Y1 - 2019/11/15
N2 - With the rapid development of information and communication technology (ICT), all services in various sectors of society have transformed in the form of digital services that utilize the internet, one of which is in the field of education. One type of service in the field of education that is highly developed now is E-Learning. E-learning itself has been widely known and accepted by Indonesian people, both academic institutions and business organizations. With this acceptance, it has created an opportunity to develop e-learning so that it can be accessed through m-learning devices. The Ministry of Education and Culture as the executor of government affairs in the field of education has developed a m-learning platform called "Rumah Belajar" to assist student learning in Indonesia. The combination of Unified Theory of Acceptance and Use of Technology (UTAUT) and Uses and Gratification Theory (UGT) is used to be tested by Partial Least Square-Structural Equation Modeling (PLS-SEM). Results show that there are seven accepted hypotheses from eleven tested hypotheses, with four factors having a significant effect on the adoption of “Rumah Belajar” mobile application by students. Then, the results are used for strategy development planning. This strategy was mapped with Strategy to Mission Matrix to see its compatibility with Information and Communication Technology Center as developer of the application.
AB - With the rapid development of information and communication technology (ICT), all services in various sectors of society have transformed in the form of digital services that utilize the internet, one of which is in the field of education. One type of service in the field of education that is highly developed now is E-Learning. E-learning itself has been widely known and accepted by Indonesian people, both academic institutions and business organizations. With this acceptance, it has created an opportunity to develop e-learning so that it can be accessed through m-learning devices. The Ministry of Education and Culture as the executor of government affairs in the field of education has developed a m-learning platform called "Rumah Belajar" to assist student learning in Indonesia. The combination of Unified Theory of Acceptance and Use of Technology (UTAUT) and Uses and Gratification Theory (UGT) is used to be tested by Partial Least Square-Structural Equation Modeling (PLS-SEM). Results show that there are seven accepted hypotheses from eleven tested hypotheses, with four factors having a significant effect on the adoption of “Rumah Belajar” mobile application by students. Then, the results are used for strategy development planning. This strategy was mapped with Strategy to Mission Matrix to see its compatibility with Information and Communication Technology Center as developer of the application.
KW - Generation Z
KW - M-learning
KW - Structural Equational Modeling (SEM)
KW - Technology adoption
KW - Unified Theory of Acceptance and Use of Technology (UTAUT)
KW - Uses and Gratification Theory (UGT)
UR - http://www.scopus.com/inward/record.url?scp=85078346000&partnerID=8YFLogxK
U2 - 10.1145/3370000
DO - 10.1145/3370000
M3 - Conference contribution
AN - SCOPUS:85078346000
T3 - ACM International Conference Proceeding Series
SP - 32
EP - 36
BT - Proceedings of the 2019 5th International Conference on Communication and Information Processing, ICCIP 2019
PB - Association for Computing Machinery
T2 - 5th International Conference on Communication and Information Processing, ICCIP 2019
Y2 - 15 November 2019 through 17 November 2019
ER -