TY - GEN
T1 - Analysis of shape from shading algorithms for fast and realistic 3D face reconstruction APCCAS2002
AU - Fanany, Mohamad Ivan
AU - Kumazawa, I.
N1 - Publisher Copyright:
© 2002 IEEE.
PY - 2002
Y1 - 2002
N2 - The aim of this paper is to attain a fast and realistic 3D face reconstruction, when only a limited set of images taken from multiple views, is available. Instead of relying merely on 2D images as suggested by image-based modeling approaches, we investigate several shape-from-shading (SFS) techniques, which have been studied extensively in computer vision research. This is because we believe that a nearly complete set of images required by image-based modeling techniques is rarely available in real world applications. In this paper, we investigate the effectiveness of three different SFS algorithms to provide partial 3D shapes of the face to be reconstructed. Each algorithm is selected from three different classes of SFS technique, i.e., linear, propagation, and minimization approaches. The reconstruction process is performed by our novel neural network learning scheme, which is able to successively refine the polygon vertices parameter of an initial 3D shape, based on depth maps of several calibrated images. To evaluate the reconstruction result based on those SFS techniques, we measure average vertex-error and pixel-error compared to actual 3D data obtained by 3D scanner device. We also compared these result with those obtained by using only 2D images. In addition, we also measure total computational time needed in the reconstruction process.
AB - The aim of this paper is to attain a fast and realistic 3D face reconstruction, when only a limited set of images taken from multiple views, is available. Instead of relying merely on 2D images as suggested by image-based modeling approaches, we investigate several shape-from-shading (SFS) techniques, which have been studied extensively in computer vision research. This is because we believe that a nearly complete set of images required by image-based modeling techniques is rarely available in real world applications. In this paper, we investigate the effectiveness of three different SFS algorithms to provide partial 3D shapes of the face to be reconstructed. Each algorithm is selected from three different classes of SFS technique, i.e., linear, propagation, and minimization approaches. The reconstruction process is performed by our novel neural network learning scheme, which is able to successively refine the polygon vertices parameter of an initial 3D shape, based on depth maps of several calibrated images. To evaluate the reconstruction result based on those SFS techniques, we measure average vertex-error and pixel-error compared to actual 3D data obtained by 3D scanner device. We also compared these result with those obtained by using only 2D images. In addition, we also measure total computational time needed in the reconstruction process.
KW - Algorithm design and analysis
KW - Computer vision
KW - Face detection
KW - Facial animation
KW - Image reconstruction
KW - Layout
KW - Photometry
KW - Rendering (computer graphics)
KW - Shape
KW - Solid modeling
UR - http://www.scopus.com/inward/record.url?scp=84859976368&partnerID=8YFLogxK
U2 - 10.1109/APCCAS.2002.1115149
DO - 10.1109/APCCAS.2002.1115149
M3 - Conference contribution
AN - SCOPUS:84859976368
T3 - IEEE Asia-Pacific Conference on Circuits and Systems, Proceedings, APCCAS
SP - 181
EP - 185
BT - Proceedings - APCCAS 2002
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - Asia-Pacific Conference on Circuits and Systems, APCCAS 2002
Y2 - 28 October 2002 through 31 October 2002
ER -