An ontology design pattern for chess games

Adila Alfa Krisnadhi, Víctor Rodríguez-Doncel, Pascal Hitzler, Michelle Cheatham, Nazifa Karima, Reihaneh Amini, Ashley Coleman

Research output: Contribution to journalConference article

3 Citations (Scopus)

Abstract

We present an ontology pattern describing records of chess games. Besides being an interesting modeling problem by itself, the fact that chess is one of the most popular game in the world with hundreds of millions of active players, including several millions online players led to a huge amount of chess game data available from various online chess databases. Furthermore, these data are becoming available as linked data with links to prominent datasets, such as DBPedia or GeoNames. However, there is still a lack of a well-designed schema that can ease linked data publishing of chess games. Our pattern is hoped to fill that gap.

Original languageEnglish
JournalCEUR Workshop Proceedings
Volume1461
Publication statusPublished - 1 Jan 2015
Event6th Workshop on Ontology and Semantic Web Patterns, WOP 2015 - Bethlehem, United States
Duration: 11 Oct 2015 → …

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  • Cite this

    Krisnadhi, A. A., Rodríguez-Doncel, V., Hitzler, P., Cheatham, M., Karima, N., Amini, R., & Coleman, A. (2015). An ontology design pattern for chess games. CEUR Workshop Proceedings, 1461.