An empirical study of gamification impact on e-Learning environment

Afifa Amriani, Alham F. Aji, Andika Y. Utomo, Kasiyah

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

48 Citations (Scopus)

Abstract

Effective e-Learning requires students to be active, thus, creating an environment that engages the students is one of the challenges. One of the ways to build an engaging e-Learning environment is by applying gamification concept. It improves user engagement by enriching the system with the game design elements. This research aims to analyze the impact of gamification environment on e-Learning system by looking at student's quantitative interaction. 38 students from different high schools were voluntarily joined to test out two different system. This experiment focus on observing the impact of removing and adding gamification on the existing e-Learning system. The result shows that removing gamification causes significant decrement on student participation while adding gamification had no significant impact.

Original languageEnglish
Title of host publicationProceedings of 2013 3rd International Conference on Computer Science and Network Technology, ICCSNT 2013
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages265-269
Number of pages5
ISBN (Electronic)9781479905614
DOIs
Publication statusPublished - 1 Jan 2014
Event2013 3rd International Conference on Computer Science and Network Technology, ICCSNT 2013 - Dalian, China
Duration: 12 Oct 201313 Oct 2013

Publication series

NameProceedings of 2013 3rd International Conference on Computer Science and Network Technology, ICCSNT 2013

Conference

Conference2013 3rd International Conference on Computer Science and Network Technology, ICCSNT 2013
Country/TerritoryChina
CityDalian
Period12/10/1313/10/13

Keywords

  • e-Learning
  • Gamification
  • Human Computer Interaction
  • User Engagement

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