TY - GEN
T1 - A Systematic Literature Review of Gamification in Massive Online Open Course
AU - Bangkit Saputra, Jeffri Prayitno
AU - Nizar Hidayanto, Achmad
AU - Prabowo, Harjanto
AU - Meyliana,
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - The development of information and communication technology makes it easy for anyone to be able to take part in online-based learning. Currently, online-based learning has been offered by many institutions or commercial industries. Gamification is one of the strategies to increase students' learning motivation. In this study, we focus on examining the role of gamification and game elements are contained in gamification-based learning. From the results of our research, it shows that gamification in the online-based learning process is growing. Gamification is proven to have a positive impact on students' learning motivation, although it is still dependent on various factors and conditions.
AB - The development of information and communication technology makes it easy for anyone to be able to take part in online-based learning. Currently, online-based learning has been offered by many institutions or commercial industries. Gamification is one of the strategies to increase students' learning motivation. In this study, we focus on examining the role of gamification and game elements are contained in gamification-based learning. From the results of our research, it shows that gamification in the online-based learning process is growing. Gamification is proven to have a positive impact on students' learning motivation, although it is still dependent on various factors and conditions.
KW - Gamification
KW - MOOC
KW - Online Learning
UR - http://www.scopus.com/inward/record.url?scp=85124558633&partnerID=8YFLogxK
U2 - 10.1109/ICITISEE53823.2021.9655911
DO - 10.1109/ICITISEE53823.2021.9655911
M3 - Conference contribution
AN - SCOPUS:85124558633
T3 - Proceedings - 2021 IEEE 5th International Conference on Information Technology, Information Systems and Electrical Engineering: Applying Data Science and Artificial Intelligence Technologies for Global Challenges During Pandemic Era, ICITISEE 2021
SP - 55
EP - 60
BT - Proceedings - 2021 IEEE 5th International Conference on Information Technology, Information Systems and Electrical Engineering
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 5th IEEE International Conference on Information Technology, Information Systems and Electrical Engineering, ICITISEE 2021
Y2 - 24 November 2021 through 25 November 2021
ER -