A proposed crowdsourcing engine for Indonesian cultural heritage

Winangsari Pradani, Zainal Arifin Hasibuan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

Indonesia is rich in cultural heritage. Based on BPS data in 2015, there were 6238 intangible and 1413 tangible cultural heritage [1]. Ironically with this great wealth, the 2014 Podes survey shows that Indonesian participation in cultural visits and cultural performances is very low (5-15%) [2]. So it is not surprising that about 127 of Indonesian intangible cultural heritage are on the verge of extinction, one of which is the result of the low level of cultural socialization among the community. Cultural socialization can actually be done through internet media considering that the public's exposure to devices and the internet is increasing year by year[3]. However, the cultural data available on the internet has not been integrated so that it cannot be optimally utilized. Data on cultural heritage is currently spread to many parties: cultural institutions such as museums; cultural community; and individuals. Data on cultural heritage in individuals are prone to be lost if it is not stored and/or inherited. The problem is, how to collect data that is spread everywhere and then store it in a structure that can answer questions such as the number of cultures that exist, statistics, cultural distribution regarding geographical location, and kinship relations between one culture and another. Facing this problem, crowdsourcing is a solution opportunity that allows data collection from many parties. Crowdsourcing is a new way of utilizing human resources spread throughout the world to do certain jobs. The low-quality problem of crowdsourcing technology can be handled by combining crowdsourcing systems with automatic classification algorithms or with procedure or algorithm to select the appropriate worker due to their performance. In this study, a crowdsourcing machine will be built to collect heritage cultural data from various sources. The collected data is stored in an ontology format that can answer questions: statistics on cultural data, number of current cultures, geographical distribution of cultural objects, and intercultural kinship.

Original languageEnglish
Title of host publicationProceedings of the 3rd International Conference on Informatics and Computing, ICIC 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781538669204
DOIs
Publication statusPublished - 1 Oct 2018
Event3rd International Conference on Informatics and Computing, ICIC 2018 - Palembang, Indonesia
Duration: 17 Oct 201818 Oct 2018

Publication series

NameProceedings of the 3rd International Conference on Informatics and Computing, ICIC 2018

Conference

Conference3rd International Conference on Informatics and Computing, ICIC 2018
Country/TerritoryIndonesia
CityPalembang
Period17/10/1818/10/18

Keywords

  • Crowdsourcing
  • Cultural heritage
  • Data collecting

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