3D object implementation on bicycling at UI virtual reality application based on 3D-gamestudio

Riri Fitri Sari, Anna Gianty, Citra Parameswari, Prima Dewi Purnamasari

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper reviews 3D computer technology and our experience in creating a virtual bicycling environment at the University of Indonesia Green Eco-campus. We explain the implementation of the VR environment using 3D-Games Studio and our experience in viewing the result with VR device, i.e. 3D E-Dimensional wireless goggle. In this work, we present the real world elements with the graphics that imitate the real world such as bicycle movement, camera perceptions, and object collision handling to other entities such as wall, tree, or building. The environment includes bicycle track, trees and obstacles in the pathways. This application is subsequently tested by the users in terms of the general object condition, user's respond to the virtual reality environment and the future development.

Original languageEnglish
Title of host publicationProceedings of the International Multiconference on Computer Science and Information Technology, IMCSIT '09
Pages509-515
Number of pages7
DOIs
Publication statusPublished - 9 Dec 2009
EventInternational Multiconference on Computer Science and Information Technology, IMCSIT '09 - Mragowo, Poland
Duration: 12 Oct 200914 Oct 2009

Publication series

NameProceedings of the International Multiconference on Computer Science and Information Technology, IMCSIT '09
Volume4

Conference

ConferenceInternational Multiconference on Computer Science and Information Technology, IMCSIT '09
CountryPoland
CityMragowo
Period12/10/0914/10/09

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