This paper reviews 3D computer technology and our experience in creating a virtual bicycling environment at the University of Indonesia Green Eco-campus. We explain the implementation of the VR environment using 3D-Games Studio and our experience in viewing the result with VR device, i.e. 3D E-Dimensional wireless goggle. In this work, we present the real world elements with the graphics that imitate the real world such as bicycle movement, camera perceptions, and object collision handling to other entities such as wall, tree, or building. The environment includes bicycle track, trees and obstacles in the pathways. This application is subsequently tested by the users in terms of the general object condition, user's respond to the virtual reality environment and the future development.