Keyphrases
Balanced Analysis
11%
Blockchain
23%
Blockchain Technology
15%
Business Use
12%
Collaborative Commerce
11%
Consumer Emotions
11%
Continuance Intention
11%
Continuous Usage Intention
13%
COVID-19 Pandemic
28%
Distribution Channels
11%
E-business Applications
23%
E-commerce Adoption
37%
E-Intermediary
11%
E-marketplace
13%
Electronic Business
60%
Electronic Commerce
16%
Enterprise Internationalisation
11%
Felder-Silverman Learning Style Model (FSLSM)
14%
Gamification
23%
Go-pay
13%
Grounded Theory
13%
Hotel Revenue Management
11%
Indonesia
56%
Indonesian
44%
Indonesian Version
17%
Information Technology
17%
Intention to Use
15%
Interaction Design
16%
Interactive Learning
14%
Learning Management System
18%
Learning Styles
12%
Loyalty
13%
Micro-small Enterprises
17%
Micromedia
17%
Mobile Application
14%
Mobile Payment
17%
Online Classes
13%
Online Learning
17%
Online Learning Module
23%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
15%
Perceived Public Value
11%
Performance Attributes
11%
Sharing Mechanism
11%
Small to Medium Size Enterprises
100%
SMOTETomek
11%
Systematic Literature Review
14%
Triangle Model
11%
User Experience
21%
User-centered Design
38%
UX Evaluation
11%
Computer Science
Active Student Learning
11%
Application Design
11%
Application Performance
11%
Application Portfolio
11%
Authentication
11%
Blockchain
23%
Business Adoption
37%
Business Application
26%
Case Study
47%
Chain Reaction
11%
Chatbot
11%
Data Analysis
11%
Digital Certificate
11%
e-Business
62%
e-learning
25%
Electronic Learning
23%
Field Research
11%
Gamification
35%
Implementation Process
11%
Influencing Factor
20%
Information Technology
17%
Interaction Design
19%
Job Requirement
11%
Learning Management System
15%
Learning Style
18%
Least Squares Method
19%
Minority Class
11%
Mobile Application
19%
Monitoring Tool
11%
Movie Piracy
11%
Online Learning
13%
Performance Attribute
11%
Performance Impact
11%
Portfolio Management
11%
Positive Emotion
11%
Research Paper
11%
Resource Sharing
11%
Revenue Management
11%
Security Framework
11%
Sentiment Analysis
11%
Service Application
11%
Small and Medium Enterprise
94%
Status Quo Bias
11%
Structural Equation
28%
Transition Cost
11%
Transportation Mode
11%
Usability Questionnaire
11%
User Experience
43%
User Experience Evaluation
11%
User-Centered Design
38%
Social Sciences
Banks
11%
Case Study
23%
Civics
5%
Company
47%
Consumers
13%
Contextual Factor
11%
COVID 19 Epidemic
25%
Data Protection
11%
Developed Countries
11%
Developing Countries
13%
Digitalization
11%
Distance Education
11%
e-Business
31%
E-Business
23%
e-Learning
22%
Electronic Learning
38%
Enterprises
47%
Financial Aid
5%
Focus Group
11%
Gamification
23%
Government Regulation
11%
Grounded Theory
16%
Group Discussion
11%
Human Resources
11%
Implementation Planning
11%
Information Technology
14%
Internationalization
11%
Learning Platform
14%
Learning Process
11%
Learning Style
11%
Massive Open Online Course
11%
Occupational Qualifications
11%
Online Teaching
11%
Portfolio Management
11%
Public Value
11%
Qualitative Method
11%
Revenue Management
11%
Scientific Development
11%
Secondary Education
11%
Sentiment Analysis
11%
Student Learning
17%
Survey Research
11%
Systematic Review
15%
Teaching
11%
Transport
11%