Keyphrases
Academic Archives
42%
Additional Training
10%
Administrators
6%
Archival Institutions
6%
Archivists
24%
Augmented Reality
42%
Business Process
6%
Case Study Method
10%
Curation
10%
Data Access
10%
Data Collection Methods
10%
Dataverse
10%
Development Team
10%
Electronic Records Management System
42%
Functional Requirements
42%
Human Resources
14%
Indonesia
71%
Indonesian
85%
Institutional Goals
10%
Integrity Protection
6%
Internal Environment
6%
Internet Governance
42%
Librarians
75%
Library Management
9%
Matrix Models
6%
Maturity Matrix
6%
Maturity Model
42%
Model Matrix
42%
National Archive
12%
Organization Business
12%
Policy Analysis
10%
Policy Documents
10%
Policy Guidelines
10%
Production Activities
6%
Public Television
42%
Records Management
12%
Repository System
21%
Republic of Indonesia
42%
Research Data Sharing
42%
Scientific Repositories
42%
Socialization
10%
Staff Members
10%
Still Face
10%
Structured Interview
10%
System Developers
12%
Television Broadcasting
42%
University Libraries
42%
User-centric
6%
User-friendliness
6%
Virtual Reality
42%
Computer Science
Affective Aspect
5%
Archival Institution
6%
Augmented Reality
42%
Business Organisation
6%
Business Process
6%
Case Study
55%
Case Study Method
10%
Cognitive Aspect
5%
Data Access
10%
Data Collection Technique
10%
Data Governance
5%
Data Sharing
42%
Development Team
10%
Electronic Record Management
42%
Field Observation
10%
Functional Requirement
42%
Human Resources
16%
Individual Characteristic
5%
Information Governance
42%
Information Management
6%
Information Systems
6%
Information Technology
6%
Infrastructure Library
5%
Integrity Protection
6%
Internal Environment
6%
Online Survey
5%
Policy Document
10%
Practical Implication
10%
Production Activity
6%
Qualitative Approach
10%
Record Management System
42%
Record Manager
6%
Repository Development
10%
Repository System
21%
Scientific Data
10%
Semistructured Interview
10%
System Developer
12%
Virtual Reality
42%
Virtual Reality
37%
Social Sciences
Academic Libraries
42%
Augmented Reality
42%
Data Access
14%
Data Collection Technique
14%
Human Resources
14%
Indonesia
100%
Information Systems
21%
Information Technology
21%
Information/Library Management
9%
Learning Method
14%
Librarians
85%
Scientific Methods
21%
Semi-Structured Interview
14%
Socialization
14%
Team Development
14%
Television Broadcasting
42%
Virtual Reality
42%
Virtual Reality
33%