Keyphrases
Indonesia
100%
Behavioral Intention
34%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
28%
Gamification
25%
Purchase Intention
21%
Brand Loyalty
21%
Tourism
20%
Quality of Service
19%
Social Media
19%
Intention to Use
18%
Customer Engagement
18%
Green Loyalty
17%
Conjoint Analysis
17%
Customer Intention
17%
Generation Y
17%
Airline Passengers
17%
Online Survey
16%
Indonesian
16%
Country of Origin
14%
Generation Z (Gen Z)
14%
Tourism Industry
13%
Perceived Risk
13%
Customer Satisfaction
12%
Theory of Planned Behavior
12%
Perceived Usefulness
12%
Sharing Economy
11%
Perceived Value
11%
Perceived Ease of Use
11%
Destination Image
11%
E-marketplace
10%
Country-of-origin Effect
10%
Repurchase Intention
10%
Moderating Effect
10%
Perceived Price
10%
Shopee
10%
Tourist Satisfaction
10%
Go-Jek
10%
Intention to Buy
10%
Value Orientations
9%
Loyalty
9%
Brand Awareness
9%
Functional Benefit
8%
Altruistic Value
8%
Biospheric Values
8%
Experiential Factors
8%
Green Satisfaction
8%
Egoistic Value
8%
Failure Severity
8%
Monetary Cost
8%
Travel Motivation
8%
Social Sciences
Indonesia
88%
Scanning Electron Microscopy
26%
Quality of Service
21%
Tourism
19%
Brand Loyalty
19%
Airline
17%
Destination Image
17%
Gamification
17%
Price
16%
Tourism Industry
15%
Technology Acceptance Model
14%
Country of Origin
14%
Online Survey
14%
Consumer Intention
14%
Perceived Risk
14%
Sharing Economy
13%
Transport
12%
Country of Origin Effects
10%
Structural Equation Modeling
10%
Technological Change
10%
Value-Orientation
8%
Virtual Reality
8%
Airbnb
8%
Brand Image
8%
Virtual Reality
8%
Religiosity
8%
Controllability
8%
Perceived Image
8%
Supply Chain Management
8%
Health Care Delivery
8%
Value Chain
8%
Electronic Learning
8%
Brand Equity
8%
Strategic Decision Making
8%
Decision-Making Process
8%
Congruence
8%
Ethnopsychology
8%
Source credibility
8%
Willingness to Buy
8%
Payment System
8%
Live Streaming
8%
Consumer Involvement
8%
Social Norm
8%
Consumer Affect
8%
Positive Consumer
8%
Generation Z
8%