Keyphrases
Indonesia
100%
Systematic Literature Review
43%
Electronic Government
21%
Indonesian
20%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
16%
Small to Medium Size Enterprises
15%
Critical Success Factors
14%
Global Software Development
14%
Analytic Hierarchy Process
14%
Scrum
13%
Electronic Commerce
13%
Instagram
12%
E-portfolio
12%
Social Media
12%
Competencies
12%
E-participation
12%
Adoption Factors
10%
Financial Technology
10%
Conceptual Model
10%
Intention to Use
10%
E-complaint
9%
Rural Tourism
9%
COVID-19
9%
Intention to Participate
9%
Republic of Indonesia
9%
Quality of Service
9%
Open Data
8%
Research Data Management
8%
Mobile Application
8%
E-collaboration
8%
Software Development Methodology
8%
Perceived Usefulness
7%
Open Government
7%
Perceived Ease of Use
7%
Information Technology
7%
Ministry of Foreign Affairs
7%
Social Influence
7%
Scrum Team
6%
Agile Software Development
6%
Software Project
6%
Smart Village
6%
Developmental Maturity
6%
Method Selection
6%
User Behavior
6%
Twitter
6%
Capability Maturity Model Integration
6%
Complaint Services
6%
Technology Perspectives
6%
P2P Lending
6%
Social Cognitive Theory
6%
Computer Science
Influencing Factor
31%
e-government
27%
Case Study
24%
Information Technology
19%
Global Software Development
19%
Critical Success Factor
17%
Analytic Hierarchy Process
16%
Information System
14%
Social Media
12%
Open Data
10%
Emerging Technology
10%
Structural Equation
10%
Agile Software Development
10%
Instagram
9%
System Management
9%
Software Development Method
9%
Knowledge-Sharing
9%
Small and Medium Enterprise
9%
Technology Organization
8%
Information and Communication Technologies
8%
Conceptual Model
8%
Least Squares Method
8%
Digital Libraries
8%
Software Development
7%
Government Service
7%
Unified Theory
6%
Behavioral Intention
6%
Data Management
6%
Privacy Concern
6%
User Behavior
6%
Technical Efficiency
6%
information system development
6%
Capability Maturity Model Integration
6%
Sized Enterprise
6%
Analytical Hierarchy Process
6%
Commerce Adoption
6%
Development Team
5%
Mobile Application
5%
Software Engineering
5%
User Satisfaction
5%