Keyphrases
Actual Behaviour
13%
Baby Products
9%
Beauty Products
18%
Behavioral Intention
10%
Car Sales
9%
Channel Characteristics
9%
Consumer Purchase Intention
12%
Craniomaxillofacial
9%
Cross-border E-commerce
18%
Customer Value Co-creation
9%
Digital Marketing Capabilities
9%
E-commerce Platform
12%
Electronic Commerce
12%
Emotional Attachment
13%
Engineering Economics
9%
Game Features
9%
Game Loyalty
18%
Gamer Motivation
9%
Gaming Addiction
9%
Hierarchy of Effects Model
9%
In-app Purchase Intention
18%
Indonesia
100%
Indonesian
18%
Instagram
18%
Instagram Account
12%
Intention to Click
9%
Intention to Purchase
9%
Jabodetabek
12%
LISREL
14%
Microinsurance
18%
Mobile Game Loyalty
18%
Mobile Games
18%
Mobile Legends
11%
Online Mobile Games
9%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
19%
Perceived Value
18%
Personalized Advertising
9%
Positive Impact
9%
Potential Demand
9%
Product Cognition
13%
Product Recommendation
9%
Purchase Intention
9%
Reuse Intention
9%
Shopee
27%
Social Media Sentiment
9%
Social Security Policy
9%
Supply Chain Capabilities
9%
Technology Acceptance Model 2 (TAM2)
10%
Tweets
9%
Unicorns
9%
Social Sciences
Advertising Media
9%
Authors
9%
Behavior Analysis
9%
Business Model
5%
Consumer Behavior
10%
Consumer Intention
9%
Consumer Preference
9%
Cross-Border e-Commerce
18%
Decision Making
9%
Decision-Making Process
9%
Design Methodology
16%
Digital Marketing
18%
Diseases
9%
Economic Value
9%
Emotions
9%
Empirical Research
13%
Factor Analysis
9%
Familiarity
10%
Global Trade
9%
Indonesia
79%
Influencer
9%
Informal Sector
9%
Instagram
18%
Longitudinal Analysis
9%
Opinion Leadership
9%
Research Centre
9%
Research Design
9%
Scanning Electron Microscopy
13%
Security Policy
9%
Social Economics
9%
Social Media Marketing
9%
Startup
9%
Structural Equation Modeling
18%
Supply Chain Management
18%
Technology Acceptance Model
7%
Technology Adoption
9%
Transport
9%
YouTube
9%