Engineering & Materials Science
Industry
71%
Education
50%
Information systems
44%
Information technology
40%
Information management
38%
Enterprise resource planning
37%
Latent Class Analysis
37%
Personnel
36%
Health
30%
Security of data
29%
Students
26%
Sentiment analysis
25%
Analytic hierarchy process
20%
Banking
19%
e-government
19%
Quality management
17%
Competitive intelligence
16%
Websites
16%
Smart city
16%
Developing countries
16%
Tourism
16%
Gamification
16%
Internet
15%
Sales
14%
Knowledge management
14%
mHealth
13%
E-learning
13%
Customer satisfaction
13%
Information services
13%
Learning systems
12%
Blockchain
11%
Communication
11%
Decision making
11%
Data privacy
10%
Transparency
10%
Costs
10%
Scanning electron microscopy
10%
Electronic commerce
9%
Quality of service
9%
Risk analysis
9%
Supply chain management
9%
Fisheries
9%
Teaching
8%
Data warehouses
8%
eHealth
8%
Application programs
7%
Statistics
7%
Telecommunication industry
7%
Peer to peer networks
7%
User experience
7%
Business & Economics
Indonesia
100%
Literature Review
77%
Critical Success Factors
55%
Factors
29%
Questionnaire
23%
Social Media
22%
Government
22%
Small and Medium-sized Enterprises (SMEs)
21%
Information Security
19%
Influencing Factors
19%
E-participation
18%
Acceptance
18%
System Quality
18%
Service Quality
18%
Sentiment Analysis
17%
Data Quality
17%
Perceived Usefulness
17%
Intention to Use
16%
Gamification
16%
Influence Factors
14%
Education
14%
Technology Adoption
13%
Open Data
13%
Knowledge Management
13%
Smart Cities
13%
Partial Least Squares
12%
Mobile Payment
12%
E-marketplace
12%
Data Management
12%
Quality Management
12%
Twitter
11%
Quality Assessment
11%
Web Sites
11%
Structural Equation Modeling
11%
Electronic Commerce
11%
Information Systems
11%
Electronic Government
11%
E-Payment
10%
E-Payment
10%
Evaluation
10%
Maturity
10%
Open Source
10%
Analytic Hierarchy Process
10%
Perceived Ease of Use
10%
Information Quality
9%
Hospital Information Systems
9%
Payment System
9%
Social Cognitive Theory
9%
Lessons Learned
9%
IT Governance
9%
Social Sciences
Indonesia
71%
information system
17%
social media
16%
acceptance
12%
literature
11%
electronic learning
11%
performance
10%
electronic government
9%
learning
9%
information technology
9%
education
8%
twitter
7%
health
7%
management
7%
ministry
7%
citizen
7%
maturity
7%
organization
7%
utilization
6%
software
6%
entropy
6%
university
6%
questionnaire
6%
opportunity costs
6%
methodology
5%
knowledge management
5%
petition
5%
software development
5%
data quality
5%
customer
5%
privacy concerns
5%
information service
5%
Insurance agencies
5%