Engineering & Materials Science
Industry
77%
Education
52%
Information systems
48%
Latent Class Analysis
45%
Information technology
41%
Information management
38%
Personnel
38%
Health
35%
Enterprise resource planning
34%
Security of data
31%
Students
29%
Sentiment analysis
25%
e-government
24%
Developing countries
21%
Blockchain
21%
Banking
20%
Quality management
19%
Analytic hierarchy process
19%
Tourism
18%
Websites
17%
Competitive intelligence
15%
Smart city
15%
Internet
14%
Gamification
14%
Sales
14%
Knowledge management
13%
Data integration
13%
mHealth
12%
E-learning
12%
Customer satisfaction
12%
Information services
12%
Scanning electron microscopy
11%
Learning systems
11%
Supply chain management
11%
Decision making
10%
Communication
10%
Costs
10%
eHealth
10%
Transparency
10%
Data privacy
9%
Application programs
9%
Electronic commerce
9%
Quality of service
8%
Economics
8%
Risk analysis
8%
Fisheries
8%
Open Data
8%
Health care
8%
Teaching
7%
Data warehouses
7%
Business & Economics
Indonesia
100%
Literature Review
92%
Critical Success Factors
50%
Factors
30%
Questionnaire
24%
Information Security
22%
Government
22%
Intention to Use
21%
Acceptance
21%
Social Media
21%
Small and Medium-sized Enterprises (SMEs)
19%
Perceived Usefulness
19%
Influencing Factors
17%
E-participation
17%
System Quality
16%
Education
16%
Service Quality
16%
Sentiment Analysis
16%
Data Quality
16%
Gamification
14%
Technology Adoption
14%
Influence Factors
13%
Electronic Government
12%
Open Data
12%
Evaluation
12%
Structural Equation Modeling
12%
Partial Least Squares
12%
Perceived Ease of Use
12%
Knowledge Management
11%
Smart Cities
11%
Mobile Payment
11%
E-marketplace
11%
Web Sites
11%
Data Management
11%
Quality Management
11%
Information Systems
10%
Twitter
10%
Quality Assessment
10%
Electronic Commerce
10%
Social Cognitive Theory
10%
Apps
10%
E-Payment
10%
E-Payment
10%
Health
9%
Information Quality
9%
Maturity
9%
Open Source
9%
Analytic Hierarchy Process
9%
Self-efficacy
9%
Hospital Information Systems
9%
Social Sciences
Indonesia
78%
information system
19%
social media
15%
acceptance
14%
literature
12%
electronic government
11%
performance
10%
electronic learning
10%
learning
9%
information technology
9%
maturity
8%
education
8%
university
7%
management
7%
travel agency
7%
twitter
7%
ministry
6%
health
6%
organization
6%
citizen
6%
entropy
6%
questionnaire
6%
utilization
6%
Tourism
6%
software
6%
privacy concerns
5%
methodology
5%
opportunity costs
5%
Healthcare
5%
student
5%
data quality
5%
knowledge management
5%
petition
5%
software development
5%
customer
5%