Engineering & Materials Science
Industry
71%
Education
52%
Information technology
43%
Information systems
42%
Information management
40%
Latent Class Analysis
38%
Personnel
36%
Enterprise resource planning
36%
Security of data
30%
Health
30%
Sentiment analysis
26%
Students
25%
Quality management
20%
Analytic hierarchy process
19%
Banking
18%
Tourism
18%
e-government
18%
Websites
17%
Competitive intelligence
16%
Smart city
15%
Developing countries
15%
Gamification
15%
Internet
15%
Sales
14%
Knowledge management
14%
mHealth
13%
E-learning
12%
Customer satisfaction
12%
Information services
12%
Learning systems
12%
Blockchain
11%
Data integration
11%
Communication
11%
Decision making
10%
Transparency
10%
Costs
10%
Scanning electron microscopy
10%
Data privacy
10%
Application programs
9%
Electronic commerce
9%
Quality of service
9%
Risk analysis
9%
Supply chain management
8%
Fisheries
8%
Economics
8%
Open Data
8%
Teaching
8%
Data warehouses
8%
eHealth
7%
Planning
7%
Business & Economics
Indonesia
100%
Literature Review
80%
Critical Success Factors
52%
Factors
29%
Questionnaire
24%
Government
21%
Social Media
21%
Information Security
21%
Small and Medium-sized Enterprises (SMEs)
20%
Intention to Use
20%
Acceptance
19%
Perceived Usefulness
18%
Influencing Factors
18%
E-participation
17%
System Quality
17%
Service Quality
17%
Sentiment Analysis
16%
Data Quality
16%
Gamification
15%
Education
15%
Technology Adoption
14%
Influence Factors
14%
Open Data
13%
Knowledge Management
12%
Smart Cities
12%
Partial Least Squares
12%
Mobile Payment
12%
E-marketplace
12%
Web Sites
12%
Perceived Ease of Use
12%
Evaluation
11%
Data Management
11%
Quality Management
11%
Structural Equation Modeling
11%
Twitter
11%
Quality Assessment
11%
Electronic Commerce
11%
Information Systems
10%
Electronic Government
10%
Apps
10%
E-Payment
10%
E-Payment
10%
Maturity
10%
Open Source
9%
Analytic Hierarchy Process
9%
Information Quality
9%
Hospital Information Systems
9%
Payment System
9%
Social Cognitive Theory
9%
Lessons Learned
9%
Social Sciences
Indonesia
76%
information system
16%
social media
16%
acceptance
13%
literature
12%
electronic learning
10%
performance
9%
information technology
9%
electronic government
9%
maturity
9%
learning
8%
education
8%
management
7%
twitter
7%
university
7%
ministry
7%
health
7%
organization
6%
citizen
6%
entropy
6%
utilization
6%
questionnaire
6%
software
6%
Tourism
5%
methodology
5%
opportunity costs
5%
Healthcare
5%
data quality
5%
knowledge management
5%
petition
5%
software development
5%
customer
5%
governance
5%
privacy concerns
5%