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Computer Science
Big Data
5%
Business Process
8%
Case Study
66%
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11%
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11%
Deep Learning Method
10%
e-government
16%
Electronic Learning
20%
Enterprise Resource Planning
6%
Experimental Result
8%
Feature Extraction
12%
Gamification
6%
Influencing Factor
12%
Information Quality
9%
Information Retrieval
9%
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7%
Information Systems
22%
Information Technology
19%
Internet-Of-Things
6%
Knowledge Graph
5%
Knowledge Management
15%
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5%
Knowledge-Sharing
8%
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5%
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12%
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10%
Machine Learning
10%
Mobile Application
7%
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6%
Ontology
9%
Particle Swarm Optimization
6%
Quantitative Approach
6%
Random Decision Forest
6%
Sentiment Analysis
12%
Small and Medium Enterprise
6%
Software Development
6%
Structural Equation
13%
Success Factor
7%
Support Vector Machine
15%
User Acceptance
5%
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6%
User Satisfaction
7%
Keyphrases
Business Process
6%
Convolutional Neural Network
6%
Critical Success Factors
12%
Deep Learning
5%
Electronic Commerce
9%
Electronic Government
13%
Electronic Learning
10%
Experiment Results
5%
F1 Score
5%
Factor Analysis
5%
Feature Extraction
5%
Gamification
6%
Indonesia
100%
Indonesian
49%
Indonesian Language
6%
Information Quality
6%
Information Technology
10%
Intention to Use
5%
Jakarta
7%
Knowledge Management
13%
Knowledge Management System
6%
Knowledge Sharing
7%
Machine Learning
5%
Mobile Application
5%
Neural Network
6%
Ontology
8%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
13%
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5%
Perceived Usefulness
7%
Popular
5%
Quality of Service
10%
Sentiment Analysis
11%
Small to Medium Size Enterprises
7%
Social Media
13%
Support Vector Machine
8%
Systematic Literature Review
29%
Tweets
5%
Twitter
8%
User Satisfaction
5%