Engineering & Materials Science
Industry
93%
Knowledge management
68%
Students
53%
Information systems
47%
e-government
47%
Education
44%
Information technology
44%
Ontology
41%
Sentiment analysis
40%
Experiments
39%
Machine learning
37%
Latent Class Analysis
36%
Deep learning
34%
Feature extraction
34%
Personnel
33%
Classifiers
30%
Health
30%
Security of data
28%
Banking
28%
Odors
25%
Information management
25%
Support vector machines
24%
Convolutional neural networks
24%
Software engineering
24%
Websites
23%
Communication
23%
Enterprise resource planning
23%
Internet
23%
E-learning
23%
Neural networks
22%
Semantics
22%
Gamification
21%
Tourism
21%
Vector quantization
20%
Electrocardiography
20%
Particle swarm optimization (PSO)
20%
Electronic commerce
20%
Learning systems
20%
Big data
19%
Random forests
16%
User centered design
16%
Testing
15%
Analytic hierarchy process
15%
Linguistics
15%
Decision trees
15%
Monitoring
14%
Statistics
14%
Long short-term memory
14%
Internet of things
14%
User experience
14%
Bayesian networks
13%
Customer satisfaction
13%
Logic programming
13%
Sleep
13%
Labels
12%
Planning
12%
Sales
12%
Marketing
12%
Quality management
12%
Sensors
12%
Recommender systems
12%
Scanning electron microscopy
12%
Developing countries
12%
Data integration
11%
Project management
11%
Data mining
11%
Access control
11%
Self organizing maps
11%
Smart city
11%
Computer science
10%
Logistic regression
10%
Color
10%
Deep neural networks
10%
Image classification
10%
Time series
10%
Information retrieval
10%
Disasters
10%
Blockchain
10%
Telecommunication
10%
Remote sensing
10%
Costs
10%
Glossaries
9%
Cameras
9%
Metadata
9%
Visualization
8%
Application programs
8%
User interfaces
8%
Pixels
8%
Competitive intelligence
8%
Teaching
8%
Economics
8%
Decision making
8%
Entropy
8%
Semantic Web
8%
Data storage equipment
8%
Open Data
8%
Smartphones
8%
Transparency
8%
Transfer learning
8%
Factor analysis
7%
Business & Economics
Indonesia
100%
Literature Review
52%
Critical Success Factors
41%
Knowledge Management
39%
Government
23%
Factors
21%
Twitter
20%
Sentiment Analysis
19%
Machine Learning
18%
Deep Learning
18%
Electronic Government
17%
Questionnaire
17%
Social Media
17%
Small and Medium-sized Enterprises (SMEs)
17%
Neural Networks
16%
Evaluation
15%
Electronic Commerce
13%
Information Security
13%
Gamification
13%
Intention to Use
12%
Electronic Learning
12%
Acceptance
12%
Support Vector Machine
11%
Performance
11%
Readiness
10%
Influencing Factors
10%
Information Systems
10%
Scrum
10%
Prediction
10%
Knowledge Sharing
10%
Education
10%
Perceived Usefulness
10%
Knowledge Management Systems
10%
Influence Factors
9%
Service Quality
9%
Maturity
9%
Structural Equation Modeling
9%
Learning Model
8%
Segmentation
8%
Maturity Level
8%
Classifier
8%
System Quality
8%
Big Data
8%
User Acceptance
8%
Information Quality
8%
Mobile Applications
8%
Data Management
8%
Data Mining
8%
Technology Adoption
8%
Online Learning
8%
Software
8%
Partial Least Squares
8%
Software Development
8%
Data Quality
8%
Instagram
8%
Maturity Model
7%
User Experience
7%
Language
7%
Systematic Review
7%
Behavioral Intention
7%
Health
7%
Experiment
7%
Usability
7%
Perceived Ease of Use
7%
Web Sites
7%
Data Base
6%
Banking
6%
Learning Systems
6%
Smart Cities
6%
Sentiment
6%
Enterprise Resource Planning
6%
E-participation
6%
Quality Management
6%
Digital Transformation
6%
Modeling
6%
Apps
6%
Business Model
6%
Success Factors
6%
Business Process
6%
Feature Extraction
6%
Data Collection
6%
Conceptual Model
5%
Employees
5%
Information and Communication Technology
5%
E-marketplace
5%
Tourism
5%
Communication
5%
Technology Acceptance Model
5%
User Satisfaction
5%
Graph
5%
Business Intelligence
5%
Purchase Intention
5%
User-centered Design
5%
Quality Assessment
5%
Ontology
5%
E-health
5%
Named Entity Recognition
5%
Social Sciences
Indonesia
63%
learning
22%
knowledge management
16%
electronic learning
13%
information system
13%
neural network
12%
maturity
11%
evaluation
11%
literature
10%
student
9%
management
9%
performance
9%
customer
9%
social media
9%
organization
9%
acceptance
8%
learning environment
8%
education
7%
software
7%
twitter
7%
questionnaire
6%
information technology
6%
segmentation
6%
electronic government
6%
commerce
6%
experiment
6%
Tourism
5%
electronic business
5%
knowledge
5%
engineering
5%