Engineering & Materials Science
Industry
94%
Knowledge management
70%
Students
53%
e-government
47%
Information systems
47%
Information technology
44%
Education
44%
Ontology
42%
Sentiment analysis
41%
Latent Class Analysis
37%
Machine learning
36%
Experiments
35%
Personnel
33%
Classifiers
30%
Feature extraction
30%
Deep learning
30%
Health
30%
Banking
29%
Security of data
27%
Odors
26%
Information management
26%
Software engineering
25%
Websites
24%
Communication
24%
Enterprise resource planning
23%
Support vector machines
23%
E-learning
23%
Convolutional neural networks
23%
Internet
23%
Neural networks
22%
Gamification
21%
Vector quantization
21%
Electronic commerce
21%
Learning systems
21%
Tourism
21%
Particle swarm optimization (PSO)
20%
Semantics
20%
Big data
19%
Electrocardiography
19%
Random forests
16%
Testing
15%
Analytic hierarchy process
15%
User centered design
15%
Decision trees
15%
Linguistics
15%
Statistics
14%
Long short-term memory
14%
Bayesian networks
14%
Monitoring
14%
Customer satisfaction
14%
User experience
13%
Logic programming
13%
Planning
13%
Internet of things
13%
Sales
12%
Quality management
12%
Sleep
12%
Marketing
12%
Sensors
12%
Project management
12%
Labels
12%
Scanning electron microscopy
11%
Access control
11%
Data integration
11%
Self organizing maps
11%
Developing countries
11%
Smart city
11%
Data mining
11%
Computer science
10%
Recommender systems
10%
Deep neural networks
10%
Telecommunication
10%
Time series
10%
Logistic regression
10%
Glossaries
10%
Disasters
9%
Blockchain
9%
Image classification
9%
Costs
9%
Information retrieval
9%
User interfaces
9%
Remote sensing
9%
Application programs
9%
Competitive intelligence
9%
Decision making
8%
Teaching
8%
Visualization
8%
Color
8%
Economics
8%
Open Data
8%
Transparency
8%
Pixels
8%
Factor analysis
8%
Entropy
8%
mHealth
8%
Data privacy
7%
Data storage equipment
7%
DNA
7%
Transfer learning
7%
Cameras
7%
Business & Economics
Indonesia
100%
Literature Review
53%
Knowledge Management
40%
Critical Success Factors
39%
Government
24%
Factors
22%
Sentiment Analysis
20%
Twitter
19%
Machine Learning
18%
Social Media
18%
Small and Medium-sized Enterprises (SMEs)
17%
Questionnaire
17%
Electronic Government
17%
Deep Learning
15%
Neural Networks
15%
Evaluation
15%
Gamification
13%
Electronic Commerce
13%
Intention to Use
13%
Information Security
13%
Electronic Learning
12%
Acceptance
12%
Support Vector Machine
11%
Readiness
11%
Influencing Factors
11%
Information Systems
10%
Scrum
10%
Knowledge Sharing
10%
Performance
10%
Perceived Usefulness
10%
Knowledge Management Systems
10%
Education
10%
Influence Factors
10%
Service Quality
9%
Maturity
9%
Structural Equation Modeling
9%
Maturity Level
9%
System Quality
9%
Classifier
9%
User Acceptance
8%
Information Quality
8%
Data Management
8%
Technology Adoption
8%
Partial Least Squares
8%
Data Mining
8%
Software Development
8%
Prediction
8%
Learning Model
8%
Instagram
8%
Big Data
8%
Maturity Model
8%
User Experience
8%
Language
8%
Software
8%
Systematic Review
7%
Data Quality
7%
Mobile Applications
7%
Behavioral Intention
7%
Health
7%
Segmentation
7%
Usability
7%
Perceived Ease of Use
7%
Online Learning
7%
Web Sites
7%
Data Base
7%
Banking
7%
Learning Systems
7%
Smart Cities
7%
Sentiment
6%
E-participation
6%
Quality Management
6%
Digital Transformation
6%
Business Model
6%
Success Factors
6%
Apps
6%
Business Process
6%
Experiment
6%
Data Collection
6%
Conceptual Model
6%
Enterprise Resource Planning
6%
Employees
6%
Information and Communication Technology
5%
E-marketplace
5%
Tourism
5%
Communication
5%
Modeling
5%
Technology Acceptance Model
5%
Feature Extraction
5%
Business Intelligence
5%
Purchase Intention
5%
User Satisfaction
5%
User-centered Design
5%
Quality Assessment
5%
Ontology
5%
E-health
5%
Best Practice
5%
Decision Tree
5%
Statistics
5%
Social Sciences
Indonesia
64%
learning
22%
knowledge management
17%
electronic learning
13%
information system
13%
neural network
12%
maturity
12%
evaluation
11%
literature
10%
student
9%
customer
9%
management
9%
organization
9%
performance
9%
social media
9%
acceptance
8%
learning environment
8%
education
8%
software
8%
information technology
7%
segmentation
7%
questionnaire
7%
electronic government
6%
commerce
6%
twitter
6%
experiment
6%
Tourism
6%
electronic business
5%
knowledge
5%
engineering
5%
user interface
5%