Engineering & Materials Science
Industry
94%
Knowledge management
71%
Students
52%
e-government
47%
Information systems
47%
Information technology
46%
Education
43%
Ontology
42%
Sentiment analysis
40%
Latent Class Analysis
36%
Experiments
36%
Machine learning
36%
Classifiers
31%
Personnel
31%
Feature extraction
31%
Deep learning
30%
Health
30%
Banking
27%
Odors
27%
Security of data
26%
Information management
26%
Software engineering
25%
Websites
24%
Communication
24%
E-learning
24%
Internet
23%
Support vector machines
23%
Enterprise resource planning
23%
Convolutional neural networks
22%
Neural networks
22%
Vector quantization
22%
Learning systems
21%
Particle swarm optimization (PSO)
21%
Gamification
21%
Electronic commerce
21%
Tourism
20%
Electrocardiography
20%
Semantics
20%
Big data
19%
Analytic hierarchy process
16%
Random forests
16%
Testing
15%
User centered design
15%
Statistics
15%
Decision trees
14%
Linguistics
14%
Long short-term memory
14%
Bayesian networks
14%
Customer satisfaction
14%
Logic programming
14%
User experience
13%
Monitoring
13%
Planning
13%
Sleep
13%
Sales
13%
Sensors
12%
Internet of things
12%
Marketing
12%
Quality management
12%
Scanning electron microscopy
12%
Access control
12%
Data integration
11%
Self organizing maps
11%
Project management
11%
Smart city
11%
Data mining
11%
Developing countries
11%
Computer science
11%
Labels
11%
Recommender systems
11%
Deep neural networks
10%
Time series
10%
Telecommunication
10%
Logistic regression
10%
Glossaries
9%
Information retrieval
9%
Costs
9%
Image classification
9%
Blockchain
9%
Application programs
9%
Visualization
8%
Disasters
8%
User interfaces
8%
Open Data
8%
Economics
8%
Decision making
8%
Teaching
8%
Factor analysis
8%
Color
8%
mHealth
8%
Competitive intelligence
8%
Remote sensing
8%
Data privacy
8%
Data storage equipment
8%
Transparency
8%
Entropy
7%
Linked data
7%
Cameras
7%
Pixels
7%
Taxation
7%
Business & Economics
Indonesia
100%
Literature Review
48%
Knowledge Management
39%
Critical Success Factors
39%
Government
23%
Factors
21%
Twitter
19%
Machine Learning
18%
Sentiment Analysis
18%
Small and Medium-sized Enterprises (SMEs)
18%
Electronic Government
18%
Questionnaire
18%
Social Media
17%
Deep Learning
15%
Evaluation
15%
Neural Networks
14%
Information Security
13%
Electronic Learning
13%
Gamification
12%
Electronic Commerce
12%
Intention to Use
12%
Acceptance
11%
Influencing Factors
11%
Information Systems
11%
Support Vector Machine
11%
Scrum
11%
Knowledge Management Systems
10%
Performance
10%
Readiness
10%
Perceived Usefulness
10%
Knowledge Sharing
10%
Influence Factors
10%
Education
10%
Service Quality
9%
Maturity
9%
Maturity Level
9%
System Quality
9%
Classifier
9%
Structural Equation Modeling
9%
User Acceptance
9%
Information Quality
9%
Data Management
9%
Technology Adoption
8%
Data Mining
8%
Software Development
8%
Partial Least Squares
8%
Learning Model
8%
Prediction
8%
Instagram
8%
Maturity Model
8%
Language
8%
User Experience
8%
Software
8%
Data Quality
8%
Mobile Applications
8%
Health
7%
Big Data
7%
Segmentation
7%
Usability
7%
Perceived Ease of Use
7%
Web Sites
7%
Learning Systems
7%
Smart Cities
7%
E-participation
6%
Systematic Review
6%
Quality Management
6%
Online Learning
6%
Banking
6%
Sentiment
6%
Digital Transformation
6%
Behavioral Intention
6%
Business Model
6%
Apps
6%
Data Base
6%
Experiment
6%
Business Process
6%
Employees
6%
Information and Communication Technology
6%
Conceptual Model
6%
E-marketplace
6%
Communication
6%
Feature Extraction
5%
Data Collection
5%
Technology Acceptance Model
5%
Purchase Intention
5%
User Satisfaction
5%
Tourism
5%
Ontology
5%
Success Factors
5%
Modeling
5%
Enterprise Resource Planning
5%
User-centered Design
5%
Decision Tree
5%
Statistics
5%
Quality Assessment
5%
Lessons Learned
5%
Mobile Payment
5%
Business Intelligence
5%
Social Sciences
Indonesia
64%
learning
21%
knowledge management
17%
electronic learning
14%
information system
12%
neural network
12%
maturity
12%
evaluation
12%
literature
10%
customer
10%
student
9%
management
9%
organization
9%
social media
9%
performance
8%
learning environment
8%
software
8%
education
8%
acceptance
8%
information technology
7%
segmentation
7%
questionnaire
7%
commerce
6%
twitter
6%
Tourism
6%
electronic government
6%
electronic business
6%
knowledge
5%
experiment
5%
engineering
5%
user interface
5%
monitoring
5%
methodology
5%